Help us make it better.MiroslavXO wrote: ↑12 Jul 2018, 18:10I really dislike normal map for OpenMW version, waves look better in MGEXE.

Help us make it better.MiroslavXO wrote: ↑12 Jul 2018, 18:10I really dislike normal map for OpenMW version, waves look better in MGEXE.
Well, haven't you heard Undulating Mesh by Meshuggah?
Very interesting. Is this of more than just casual interest to OpenMW? It looks like there's several things in Morrowind's approach that OpenMW simply doesn't do, without necessarily having an equivalent or better in place. The dynamic normal map creation for water rippling for example is sorely missed.Ace (SWE) wrote: ↑13 Jul 2018, 15:06There are actually a nVidia talk about how the water rendering in Morrowind is done, apparently it's one of the very first games with hardware-accelerated water rendering using generated textures / normal maps.
http://developer.download.nvidia.com/as ... reAnim.pdf in case anyone's interested.
How do you mean? Anything that helps improve OpenMW is appreciated.
Yeah, I mean, it sure looks good to me. But given this is a document from 2002, I have no idea how applicable the ideas discussed in the nVidia talk are to the modern OpenMW. I was just curious to know whether something that looks impressive to a layman such as myself might look quaint and old-fashioned to our resident graphics developer(s). I'd like to think there is still relevant information here, and will help to improve OpenMW's water effects in the near future.
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