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Area and Location Settings

Posted: 31 May 2018, 05:57
by Oscujic
My idea is that area and location settings should be defined by markers instead of by cell.

Because map markers and location data can currently only be set cell-by-cell, it is very inaccurate, not accounting for the possibility of a cell containing multiple areas (preventing us from having more specific map markers), or not all being part of the same area (example: a cell needed to be marked 'Vivec, Telvanni', to prevent the player from resting there even though it only contained a small sliver of that canton).

If anyone has any feedback or knows how they could implement this, that would be great. ;)

Re: Area and Location Settings

Posted: 31 May 2018, 10:48
by Zini
This feature is already part of my post-1.0 design document. Details will follow real soon now™.

Re: Area and Location Settings

Posted: 31 May 2018, 15:33
by Oscujic
Cool.
Soon™
:D

Re: Area and Location Settings

Posted: 03 Dec 2018, 09:54
by ReneeDegutis
Hello,

Any updates on the feature? Looking forward to new ideas and details. Is it going to be posted on GitHub site first?

Thanks,
Renee

Re: Area and Location Settings

Posted: 03 Dec 2018, 10:18
by lysol