My idea is that area and location settings should be defined by markers instead of by cell.
Because map markers and location data can currently only be set cell-by-cell, it is very inaccurate, not accounting for the possibility of a cell containing multiple areas (preventing us from having more specific map markers), or not all being part of the same area (example: a cell needed to be marked 'Vivec, Telvanni', to prevent the player from resting there even though it only contained a small sliver of that canton).
If anyone has any feedback or knows how they could implement this, that would be great.
Area and Location Settings
Re: Area and Location Settings
This feature is already part of my post-1.0 design document. Details will follow real soon now™.
- ReneeDegutis
- Posts: 5
- Joined: 21 Nov 2018, 07:33
Re: Area and Location Settings
Hello,
Any updates on the feature? Looking forward to new ideas and details. Is it going to be posted on GitHub site first?
Thanks,
Renee
Any updates on the feature? Looking forward to new ideas and details. Is it going to be posted on GitHub site first?
Thanks,
Renee
Last edited by ReneeDegutis on 21 Dec 2018, 08:15, edited 1 time in total.