Area and Location Settings

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Oscujic
Posts: 2
Joined: 31 May 2018, 05:20

Area and Location Settings

Post by Oscujic » 31 May 2018, 05:57

My idea is that area and location settings should be defined by markers instead of by cell.

Because map markers and location data can currently only be set cell-by-cell, it is very inaccurate, not accounting for the possibility of a cell containing multiple areas (preventing us from having more specific map markers), or not all being part of the same area (example: a cell needed to be marked 'Vivec, Telvanni', to prevent the player from resting there even though it only contained a small sliver of that canton).

If anyone has any feedback or knows how they could implement this, that would be great. ;)
taunt the Daedra

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Zini
Posts: 5535
Joined: 06 Aug 2011, 15:16

Re: Area and Location Settings

Post by Zini » 31 May 2018, 10:48

This feature is already part of my post-1.0 design document. Details will follow real soon now™.

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Oscujic
Posts: 2
Joined: 31 May 2018, 05:20

Re: Area and Location Settings

Post by Oscujic » 31 May 2018, 15:33

Cool.
Soon™
:D
taunt the Daedra

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ReneeDegutis
Posts: 3
Joined: 21 Nov 2018, 07:33

Re: Area and Location Settings

Post by ReneeDegutis » 03 Dec 2018, 09:54

Hello,

Any updates on the feature? Looking forward to new ideas and details. Is it going to be posted on GitHub site first?

Thanks,
Renee
Last edited by ReneeDegutis on 21 Dec 2018, 08:15, edited 1 time in total.

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lysol
Posts: 1117
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Area and Location Settings

Post by lysol » 03 Dec 2018, 10:18

Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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