Area and Location Settings

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Oscujic
Posts: 2
Joined: 31 May 2018, 05:20

Area and Location Settings

Post by Oscujic » 31 May 2018, 05:57

My idea is that area and location settings should be defined by markers instead of by cell.

Because map markers and location data can currently only be set cell-by-cell, it is very inaccurate, not accounting for the possibility of a cell containing multiple areas (preventing us from having more specific map markers), or not all being part of the same area (example: a cell needed to be marked 'Vivec, Telvanni', to prevent the player from resting there even though it only contained a small sliver of that canton).

If anyone has any feedback or knows how they could implement this, that would be great. ;)
taunt the Daedra

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Zini
Posts: 5445
Joined: 06 Aug 2011, 15:16

Re: Area and Location Settings

Post by Zini » 31 May 2018, 10:48

This feature is already part of my post-1.0 design document. Details will follow real soon now™.

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Oscujic
Posts: 2
Joined: 31 May 2018, 05:20

Re: Area and Location Settings

Post by Oscujic » 31 May 2018, 15:33

Cool.
Soon™
:D
taunt the Daedra

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