Automatically Turn Off Water Shader When No Water Is Visible
Posted: 02 Apr 2018, 21:50
Turns off the water shader automatically when the game detects that the player is in a cell with no terrain below z = 0, and also when cells within the player's view distance have no terrain below 0.
I think this would be a worthwhile optimization. In the worse case scenario where the player is in a cell with water, they would have no improvement in framerate, and they would have to bear the load of the check, but there are many areas of the base game and modded landmasses such as Tamriel Rebuilt and Skyrim Home of the Nords where this is not the case. In these areas, there would be an increase in performance. Users with high view distance might even opt to keep this option turned off because they can usually see water, but users who must use lower view distances because of having lower end PCs would benefit the most from this feature, if it were made.
I think this would be a worthwhile optimization. In the worse case scenario where the player is in a cell with water, they would have no improvement in framerate, and they would have to bear the load of the check, but there are many areas of the base game and modded landmasses such as Tamriel Rebuilt and Skyrim Home of the Nords where this is not the case. In these areas, there would be an increase in performance. Users with high view distance might even opt to keep this option turned off because they can usually see water, but users who must use lower view distances because of having lower end PCs would benefit the most from this feature, if it were made.