Again, the Fallacy of Division. We are comparing Oblivion's and Morrowind's magic (specifically Reflect Spell), not the games in their entirety. We're not comparing combat, travel options or any other topic you can think of. Comparing only magic, the two games are in fact very similar, with a few magic effects in Morrowind that don't exist in Oblivion being, by far, the biggest difference. And ironically, Bethesda did, in fact, remove Mark and Recall (and other teleportation spells) to fix bugs. In an interview, Todd Howard specifically said that those spells had to be removed because they kept breaking their quests. You can still find the remnants of Divine Intervention in Oblivion's Construction Set.Jemolk wrote: ↑23 Jan 2019, 23:15 Oblivion did a lot of things differently from Morrowind. Was it a bug in Morrowind that Absorb spells could be made on target? Because they took that out in Oblivion too. Was it a bug in Morrowind to not include map-based fast travel, going instead for Silt Striders, boats and guild guides? Was it a bug to not include Mark and Recall in Oblivion? Was it a bug that made all attacks in Oblivion hit rather than having a miss chance based on attributes? No, of course not. The design direction changed.
Also, you are Moving the Goalposts. Throughout this thread, the main argument for vanilla behaviour was the assertion that MCP's behaviour just doesn't make sense (especially Schwerpunkt, who seems to be the main proponent). This is evidence that the game's own developers believe the MCP behaviour makes perfect sense. So, in fact, Bethesda themselves disagree with the notion that it makes no sense. In fact, AnyOldName3 even wished that we could get hold of the game's devs and get their input on this matter. This is the closest anyone has gotten so far to finding such input and you're arguing that we must ignore it.
Finally, in a previous post, you specifically said that "A config file revert would be acceptable". I'm advocating for exactly this and you're still complaining, just because my proposed default is not your preferred option. Moving the Goalposts further.
Doesn't mean it wasn't either.
So are you admitting that you have an emotional investment in getting OpenMW's devs to do what you want?
I'm not interested in Hrnchamd's reasons for including the patch. Hrnchamd arguing that it was for balancing reasons does not say anything about anything I've said.Jemolk wrote: ↑23 Jan 2019, 23:15As for which is better, the explanation from hrnchamd for why the patch was included was that it makes Absorb overpowered. I happen to disagree, a low magicka cost is what could make an effect like absorb overpowered. Not to mention, something being overpowered doesn't make it a bug. This is about game balancing.
People keep claiming that the MCP did it to balance the game and not fix bugs. Assuming that balance was a motivation, which no one has actually proven, there is no reason it can't have been done for both. After all, an Exploit is a specific type of bug that players use to gain an advantage. If the motive by MCP's dev was to fix an exploit, this means it is still a bugfix. OpenMW's goal from the start has been that bugs in Morrowind will not be replicated. This means OpenMW devs are well within their rights to copy MCP's Reflect Spell and making this bug an option is a concession. You're welcome to try argue that this is not an exploit but you'll probably fail.
I noted no such thing.
Clearly, you do. Otherwise, you wouldn't be posting in this thread.