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Blender as terrain editor (bLandscapeTools)
Posted: 05 Dec 2017, 11:29
by Br0ken
Quite interesting open-source project from Bohemia Interactive (ARMA series) environment artist.
https://forums.bistudio.com/forums/topi ... roduction/
Video from Blender Conference:
https://www.youtube.com/watch?v=8TncHhg__fI
Dev trello:
https://trello.com/b/oWH8iwRl/blandscapetools
Re: Blender as terrain editor (bLandscapeTools)
Posted: 05 Dec 2017, 12:16
by HeadClot
I talked to the dev behind this. He said the next release should be before Christmas IIRC.
Re: Blender as terrain editor (bLandscapeTools)
Posted: 05 Dec 2017, 12:19
by drummyfish
Interesting, I've been recently doing something similar. Basically I wanted to make a "bird simulator" game and decided to use Blender as terrain/world editor, since why program new tools when there already are good tools that you're used to working with? I managed to make shaders to do terrain texture splatting in Blender and then export it to Irrlicht. It worked pretty well.
Re: Blender as terrain editor (bLandscapeTools)
Posted: 18 Dec 2017, 20:49
by Tes96
How would you merge the terrain that was created in Blender into the esp file that would be created in OpenMW-CS?
This does sound exciting. Blender would allow for vertical terrain.
Re: Blender as terrain editor (bLandscapeTools)
Posted: 19 Dec 2017, 14:16
by silentthief
Tes96 wrote: ↑18 Dec 2017, 20:49
How would you merge the terrain that was created in Blender into the esp file that would be created in OpenMW-CS?
This does sound exciting. Blender would allow for vertical terrain.
I too am interested in this. I can make terrain using tesannwyn and after toying around with it for a little while I found that it is pretty good (Can get predictable positive results now from it, and hope to come up with something that I would deem release-able) but I am interested in how this works too.
ST the landscaper