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Re: 360 degree screenshots?

Posted: 09 Nov 2017, 23:56
by drummyfish
It works nicely with 360 image viewers, my dream of Morrowind street maps is coming true :D https://360.vizor.io/v/dwr

Re: 360 degree screenshots?

Posted: 10 Nov 2017, 14:42
by thegriglat
Excellent feature!
VR-Morrowind is coming ... :D

Re: 360 degree screenshots?

Posted: 10 Nov 2017, 21:28
by drummyfish
I got the water effects working :)

Image

Also: https://360.vizor.io/v/y79 - getting my a** kicked :D

Re: 360 degree screenshots?

Posted: 11 Nov 2017, 08:37
by raevol
Seriously so cool...!

Re: 360 degree screenshots?

Posted: 12 Nov 2017, 19:48
by Lamoot
Looking nice even though I can't think of much use beyond being a nice gimmick. Not saying there isn't any use, just that someone else will have a better vision of what to do with this :)

I do know however, that for an authentic Morrowind experience in 360° you'll need to add a check whether a cliffracer is in view, and if not, postprocess one into the screenshot.

Re: 360 degree screenshots?

Posted: 12 Nov 2017, 21:00
by kuyondo
drummyfish wrote: 10 Nov 2017, 21:28
Also: https://360.vizor.io/v/y79 - getting my a** kicked :D
Nice!

Re: 360 degree screenshots?

Posted: 09 Dec 2017, 20:11
by Eli2
Using those cube maps for save screen shots might be worth exploring.

Re: 360 degree screenshots?

Posted: 10 Dec 2017, 02:32
by ArashiAganawa
You know what? I used to make Morrowind Ambient videos for a channel I'm no longer on, and 360 view would have made them killer, especially the travel one... I could use this on my new channel... when OpenMW is complete of course. Gotta have all them bells and whistles!

Re: 360 degree screenshots?

Posted: 10 Dec 2017, 12:48
by drummyfish
Taking 360 videos would require pretty powerful PC I suppose, but the result would be great for sure.

BTW my friend from the multiplayer project recently took some very HQ shots on his server, have a look guys: 1, 2, 3.

Re: 360 degree screenshots?

Posted: 10 Dec 2017, 15:21
by wareya
This is how cubemap generation in some professional game engines, like Source Engine, works. Definitely not just a toy.