Shader Chain

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Zobator
Posts: 62
Joined: 23 Nov 2014, 19:35

Shader Chain

Post by Zobator »

Not sure if this topic has already been covered, but I couldn't find any reference to it on either the forums or the issues tracker:

A shader chain for things like DOF, SSAO, Sunshafts and custom shaders like in MGE XE.

Is this something that's in the pipeline, or are things like sunshafts rather a thing to hardcode into the rendering engine? I personally lack the knowledge about these things...
Chris
Posts: 1625
Joined: 04 Sep 2011, 08:33

Re: Shader Chain

Post by Chris »

There has been some discussion about using an EffectCompositor with OSG, which would allow something similar. I haven't looked into it, but it looks like something to consider.
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