I had an idea that would help quality of life for OpenMW. When loading up a save after telling the game not to load certain files, make the game say which files aren't being loaded. This way, if you screw up in a way that isn't obvious when uninstalling mods, you are able to find out easily.
I have no idea how easy or hard this is, or if this has to wait for 1.0. I just had an idea and wanted to say it.
Make loading a save without esm/esp show which ones are missing
- MinerMan60101
- Posts: 24
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- Location: California: U.S.A.
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: Make loading a save without esm/esp show which ones are missing
See openmw.log (path here). The information you seek can be easily found there.
Re: Make loading a save without esm/esp show which ones are missing
Still, it doesn't seem like a bad idea to include this for convenience. It doesn't seem like it would be hard to include, maybe with a statement telling the user where to find the log in case the list of differences is rather large.
Re: Make loading a save without esm/esp show which ones are missing
Anyone else having a déjà vu of this topic?
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: Make loading a save without esm/esp show which ones are missing
At least I put mine on the bug tracker. ![Confused :?](./images/smilies/icon_e_confused.gif)
![Confused :?](./images/smilies/icon_e_confused.gif)