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Re: MCP-like menu

Posted: 12 Feb 2018, 19:06
by Berandas
The new menu is pretty handy. Good work!
I was trying enabling the features, but some seems a bit confusing to me.
Namely the Weapon range and Weapon speed values in their tooltips. Both are shown in %, which feels odd.
When I have a weapon with 250% speed and 450% range, how far can it actually reach and how fast can it actually attack? ;)

Re: MCP-like menu

Posted: 12 Feb 2018, 22:44
by lysol
Berandas wrote:
12 Feb 2018, 19:06
When I have a weapon with 250% speed and 450% range, how far can it actually reach and how fast can it actually attack? ;)
I would guess 2,5 times as fast and 4,5 times as far away..? 100 % is probably "standard" speed and reach. Just my guess.

Re: MCP-like menu

Posted: 12 Feb 2018, 23:50
by Berandas
I offcourse understand that, lysol. ;)
What I mean is to interpret the value in human-readable speciffic unit, take damage as an example, it has a speciffic value range, like 10-20 pts, which is 2 times higher than 5-10 pts, but we don't use 100% and 200% dmg. That would be silly.
I actually equipped a weapon with the reach of 1000% - what does it say? That it has 10x more reach than a dagger? How far that actually is? When it say the reach is 10 meters (here is the problem with MW unit system), then I can much simply imagine how far I can actually reach with the weapon. That's what I meant.
With speed it's a bit more complicated. So, what does the speed of 100 % mean? The speed of a dagger swing?

Re: MCP-like menu

Posted: 13 Feb 2018, 01:49
by scrawl
You know, this is why I'm sceptical to adding such settings, because people inevitably ask for more and more. Improved scripting capabilities should really be the main focus.

Re: MCP-like menu

Posted: 13 Feb 2018, 08:20
by Jemolk
Berandas wrote:
12 Feb 2018, 23:50
I offcourse understand that, lysol. ;)
What I mean is to interpret the value in human-readable speciffic unit, take damage as an example, it has a speciffic value range, like 10-20 pts, which is 2 times higher than 5-10 pts, but we don't use 100% and 200% dmg. That would be silly.
I actually equipped a weapon with the reach of 1000% - what does it say? That it has 10x more reach than a dagger? How far that actually is? When it say the reach is 10 meters (here is the problem with MW unit system), then I can much simply imagine how far I can actually reach with the weapon. That's what I meant.
With speed it's a bit more complicated. So, what does the speed of 100 % mean? The speed of a dagger swing?
For right now, what's really important is that it gives a point of comparison with other weapons. Hopefully once you get a feel for the speed and reach of one, the parameters on it can give you a metric for figuring out others. Anything more is probably post-1.0 mod stuff.

Re: MCP-like menu

Posted: 13 Feb 2018, 08:41
by Berandas
scrawl wrote:
13 Feb 2018, 01:49
You know, this is why I'm sceptical to adding such settings, because people inevitably ask for more and more. Improved scripting capabilities should really be the main focus.
Yeah, I understand, it's no big deal. But the demand for new/better features is one of the points of evoluton from the obsolete vanilla MW engine.
Anyway, the features are working well and that's important. Thanks!

Re: MCP-like menu

Posted: 16 Feb 2018, 05:13
by Thunderforge
Berandas wrote:
12 Feb 2018, 19:06
The new menu is pretty handy. Good work!
I was trying enabling the features, but some seems a bit confusing to me.
Namely the Weapon range and Weapon speed values in their tooltips. Both are shown in %, which feels odd.
When I have a weapon with 250% speed and 450% range, how far can it actually reach and how fast can it actually attack? ;)
You're better off suggesting that in a new thread. The MCP-like menu here just saves you the trouble of editing the openmw.cfg file in a text editor. It doesn't actually add any new features that couldn't be accessed elsewhere.