The new menu is pretty handy. Good work!
I was trying enabling the features, but some seems a bit confusing to me.
Namely the Weapon range and Weapon speed values in their tooltips. Both are shown in %, which feels odd.
When I have a weapon with 250% speed and 450% range, how far can it actually reach and how fast can it actually attack?
MCP-like menu
Re: MCP-like menu
I offcourse understand that, lysol.
What I mean is to interpret the value in human-readable speciffic unit, take damage as an example, it has a speciffic value range, like 10-20 pts, which is 2 times higher than 5-10 pts, but we don't use 100% and 200% dmg. That would be silly.
I actually equipped a weapon with the reach of 1000% - what does it say? That it has 10x more reach than a dagger? How far that actually is? When it say the reach is 10 meters (here is the problem with MW unit system), then I can much simply imagine how far I can actually reach with the weapon. That's what I meant.
With speed it's a bit more complicated. So, what does the speed of 100 % mean? The speed of a dagger swing?
What I mean is to interpret the value in human-readable speciffic unit, take damage as an example, it has a speciffic value range, like 10-20 pts, which is 2 times higher than 5-10 pts, but we don't use 100% and 200% dmg. That would be silly.
I actually equipped a weapon with the reach of 1000% - what does it say? That it has 10x more reach than a dagger? How far that actually is? When it say the reach is 10 meters (here is the problem with MW unit system), then I can much simply imagine how far I can actually reach with the weapon. That's what I meant.
With speed it's a bit more complicated. So, what does the speed of 100 % mean? The speed of a dagger swing?
Re: MCP-like menu
You know, this is why I'm sceptical to adding such settings, because people inevitably ask for more and more. Improved scripting capabilities should really be the main focus.
Re: MCP-like menu
For right now, what's really important is that it gives a point of comparison with other weapons. Hopefully once you get a feel for the speed and reach of one, the parameters on it can give you a metric for figuring out others. Anything more is probably post-1.0 mod stuff.Berandas wrote: ↑12 Feb 2018, 23:50 I offcourse understand that, lysol.
What I mean is to interpret the value in human-readable speciffic unit, take damage as an example, it has a speciffic value range, like 10-20 pts, which is 2 times higher than 5-10 pts, but we don't use 100% and 200% dmg. That would be silly.
I actually equipped a weapon with the reach of 1000% - what does it say? That it has 10x more reach than a dagger? How far that actually is? When it say the reach is 10 meters (here is the problem with MW unit system), then I can much simply imagine how far I can actually reach with the weapon. That's what I meant.
With speed it's a bit more complicated. So, what does the speed of 100 % mean? The speed of a dagger swing?
Re: MCP-like menu
Yeah, I understand, it's no big deal. But the demand for new/better features is one of the points of evoluton from the obsolete vanilla MW engine.
Anyway, the features are working well and that's important. Thanks!
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Re: MCP-like menu
You're better off suggesting that in a new thread. The MCP-like menu here just saves you the trouble of editing the openmw.cfg file in a text editor. It doesn't actually add any new features that couldn't be accessed elsewhere.Berandas wrote: ↑12 Feb 2018, 19:06 The new menu is pretty handy. Good work!
I was trying enabling the features, but some seems a bit confusing to me.
Namely the Weapon range and Weapon speed values in their tooltips. Both are shown in %, which feels odd.
When I have a weapon with 250% speed and 450% range, how far can it actually reach and how fast can it actually attack?