Autosaves

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micidre
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Autosaves

Post by micidre » 05 Aug 2017, 04:48

One reason that I find it difficult to play Morrowind is the lack of an autosave function on waiting, sleep, and entering a transitions, like newer games.

I dont know whether or not this has been asked or requested, but I havent seen it on the forum.

Thanks in advanced for responses. :)

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Frik
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Re: Autosaves

Post by Frik » 05 Aug 2017, 05:40

An option toggle for Autosave when waiting or resting is available on the Options Menu under the Prefs tab,.

http://openmw.readthedocs.io/en/master/ ... l#autosave
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akortunov
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Re: Autosaves

Post by akortunov » 05 Aug 2017, 06:01

when waiting or resting
Only when resting.

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Frik
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Re: Autosaves

Post by Frik » 05 Aug 2017, 06:20

I never realized there was a difference. When I hit "T" on my keyboard, it always says "Rest" or "It's illegals to rest here, find a bed". How do I simply "wait" without resting?
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micidre
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Re: Autosaves

Post by micidre » 05 Aug 2017, 06:35

Lol. I didnt even realise at first xD
Thanks

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akortunov
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Re: Autosaves

Post by akortunov » 05 Aug 2017, 08:10

How do I simply "wait" without resting?
"It's illegals to rest here, find a bed". In this case there is no autosave.

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Frik
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Re: Autosaves

Post by Frik » 05 Aug 2017, 19:53

So, you're confirming there really is no "wait" command, as in Oblivion. The only waiting in ES3 is standing around twiddling your thumbs (assuming you have thumbs :mrgreen: ), right? Rest & sleep are functionally the same, just in some instances, you cannot do either.

I seem to remember, at some point in the release cycle, a wait dialog would appear in OpenMW. Then again, my memory ain't what it used to be. :|
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Chris
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Re: Autosaves

Post by Chris » 05 Aug 2017, 23:18

Frik wrote:
05 Aug 2017, 19:53
So, you're confirming there really is no "wait" command, as in Oblivion.
There is, it only comes up when you can't rest. If you try to rest in a town, for example, you'll be told it's illegal to rest there, and the Rest option will change to "Wait" (which is like sleep, but doesn't restore any stats or apparently do autosaves; it just passes time).

Kinda preferred how Daggerfall did it, honestly. You always had a choice to wait ("Loiter"), but could only do so for up to 3 hours at a time to discourage doing it for long in-game periods, and encourage using an Inn instead. You also always had a choice to sleep but if you tried to sleep in a town/city, or a building that you didn't own a bed in, you'd get guards sent after you for vagrancy.

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Frik
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Re: Autosaves

Post by Frik » 06 Aug 2017, 00:52

You know, I think I might be losing it and dementia is starting to set in. :?

How did I not see the wait dialog until you mentioned it was there? :roll: :geek:

Thanks for clearing that up. I'm off to find some Donepezil. :mrgreen:
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Greendogo
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Re: Autosaves

Post by Greendogo » 06 Aug 2017, 16:36

That's definitely a bug; the instruction manual says that the auto-save should happen during both Rest and Wait. I just tested this and it's confirmed, however Scrawl closed the bug report filed regarding this 3 years ago because his translation's instructions differ from the English ones, apparently.

Here's the page from the GOTY edition manual regarding auto-save:
Spoiler: Show
Here's the bug's Issue page on the Tracker: https://bugs.openmw.org/issues/1452

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