Re: Optional Vanilla Water Shader
Posted: 06 Nov 2018, 00:11
I'd just like to chime in by saying that because OpenMW brought me back to playing Morrowind after a very long time, I had forgotten about the old water shader. I looked at the shader-less water, assumed that was how Vanilla always looked and thought "man, I can't believe I used to think this was so pretty!"
I like the OpenMW water shader, I prefer it to the MGXE ones even it's a bit too clear, but when I started coming across screenshots of the Vanilla shader online I thought "wow, that's gorgeous, what's that!?".
Eventually I realized what it was and fired up the Vanilla engine again, my first thought was "woah this water is moving way too fast!" it's like it's being blown by a harsh wind all the time, which makes the game feel, well... cold. The way it forms waves around your character is really cool though.
Also, the harshness of the edges where it meets the land is kinda ugly (not that I like that feather-fade look where you can stand at the edge and stare right down to the bottom that some shaders have).
So to answer drummyfish, I think yes, having options to turn on various improvements such as:
- Speed of ripples being dependent on location, weather, season etc
- Lapping at the shore, not polygoning at it
- Reflecting actors, objects and all the other things the OpenMW shader can currently do like being glitch-free
- Various degrees of murkiness for different locations ( as mentioned here viewtopic.php?f=8&t=4105&start=10 )
to the vanilla water shader (in the same way you can currently for the OpenMW one) would be ideal.
I like the OpenMW water shader, I prefer it to the MGXE ones even it's a bit too clear, but when I started coming across screenshots of the Vanilla shader online I thought "wow, that's gorgeous, what's that!?".
Eventually I realized what it was and fired up the Vanilla engine again, my first thought was "woah this water is moving way too fast!" it's like it's being blown by a harsh wind all the time, which makes the game feel, well... cold. The way it forms waves around your character is really cool though.
Also, the harshness of the edges where it meets the land is kinda ugly (not that I like that feather-fade look where you can stand at the edge and stare right down to the bottom that some shaders have).
So to answer drummyfish, I think yes, having options to turn on various improvements such as:
- Speed of ripples being dependent on location, weather, season etc
- Lapping at the shore, not polygoning at it
- Reflecting actors, objects and all the other things the OpenMW shader can currently do like being glitch-free
- Various degrees of murkiness for different locations ( as mentioned here viewtopic.php?f=8&t=4105&start=10 )
to the vanilla water shader (in the same way you can currently for the OpenMW one) would be ideal.