Skyrim-like sneak system

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Netchythenetch
Posts: 48
Joined: 19 Dec 2014, 16:44

Skyrim-like sneak system

Post by Netchythenetch »

Hello everyone,
I'm well aware that this feature will only be implemented by modders, but I'm curious: would it be possible? I mean, there is already a Morrowind mod that uses light-based sneaking, but it messes with Sneak skill values and I do not like that at all.
Thank you for your attention.
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Capostrophic
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Joined: 22 Feb 2016, 20:32

Re: Skyrim-like sneak system

Post by Capostrophic »

Post-1.0™.
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Atahualpa
Posts: 1176
Joined: 09 Feb 2016, 20:03

Re: Skyrim-like sneak system

Post by Atahualpa »

Just a side note: I think that this feature could be directly implemented in OpenMW. It doesn't have to be Skyrim's sneak system but some kind of "Make sneaking useful in Morrowind" system. Include a toggle option in OpenMW's settings and everything's fine.
Cramal
Posts: 186
Joined: 19 Sep 2014, 13:37

Re: Skyrim-like sneak system

Post by Cramal »

The toggle option for sneak is already available in the setting file since several releases
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Atahualpa
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Joined: 09 Feb 2016, 20:03

Re: Skyrim-like sneak system

Post by Atahualpa »

Cramal wrote:The toggle option for sneak is already available in the setting file since several releases
I didn't mean the toggle option for the sneak mode but a toggle option for two different sneak systems, one being the vanilla system and the other being a more elaborated one.
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sjek
Posts: 442
Joined: 22 Nov 2014, 10:51

Re: Skyrim-like sneak system

Post by sjek »

script for testing:
viewtopic.php?f=20&t=1882&p=21206&hilit=getlos#p21206

on MSFD there is note that in vanilla the facing direction doesn't matter and using getdetected on general "imperial guard" without the following number in ingame console returns nothing.

some of these clauses might be false in openmw

i think the amount of light needed to detect player is hardcoded but you could possibly make dynamic system interfering sneak skill. stats and inventory functions are a bit complex thought
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