Item Info Box

Feedback on past, current, and future development.
darkbasic
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Re: Item Info Box

Post by darkbasic » 23 Sep 2016, 17:20

jirka642 wrote:Pull request: https://github.com/OpenMW/openmw/pull/1075
Nice, good work.

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Ragox
Posts: 8
Joined: 14 Sep 2015, 11:38

Re: Item Info Box

Post by Ragox » 24 Sep 2016, 02:43

Amazing work jirka, I can't wait to try it out when I get home (I hope I'm competent enough to get it working).
I love how you added the width option for it which wasn't a requirement :)

PM me on how you'd like to receive your quest reward ;)

I'll start working on a mod that adds descriptions for all armors and weapons as a start, using the already existing lore (from books, NPCs) as much as possible. After that I can hopefully get our literature/lore people to work on the texts for TR and PT items.

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psi29a
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Re: Item Info Box

Post by psi29a » 24 Sep 2016, 06:51

I like the motivation here, great work. :)

Naugrim
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Joined: 08 Jan 2016, 01:32
Location: Spain

Re: Item Info Box

Post by Naugrim » 24 Sep 2016, 21:29

I like bounties and I already use bountysource to support a project with monthly donations.
But I think they are usefull here only if they are approved by the team and they allign with the "1.0 Goals".

This one "kind of" is included in "Improve the interface and journal system.", even when the feature does not exisit in Vanilla. But what would happen if people start creating bounties that make no sense?
My opinions are my own. I am just a thankful user of OpenMW with no affiliation with the dev team.

SquireNed
Posts: 398
Joined: 21 Dec 2013, 22:18

Re: Item Info Box

Post by SquireNed » 24 Sep 2016, 22:01

Naugrim wrote:I like bounties and I already use bountysource to support a project with monthly donations.
But I think they are usefull here only if they are approved by the team and they allign with the "1.0 Goals".

This one "kind of" is included in "Improve the interface and journal system.", even when the feature does not exisit in Vanilla. But what would happen if people start creating bounties that make no sense?
Another problem we had with the bounty system at the start is that we do not want to create any appearance of accepting money for use of Bethesda assets. While OpenMW has a goal of being an engine that future games can run on, right now it only really runs one game, and it's a pre-existing commercial game with very strong associations with the engine (to say the least). Too much flow of cash gets lawyers' attention. This feature works well for a bounty; it's something that game developers can benefit a great deal from, but doesn't involve implementing functionality that would step on Bethesda's toes, since it's an entirely new function. After 1.0, some bounties become more feasible as (hopefully) more third party games for the engine exist.

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Ragox
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Re: Item Info Box

Post by Ragox » 13 Nov 2016, 17:14

We'd really love to start working with this feature, so we'd be interested to know if this is something that the OpenMW team is willing to merge for Tamriel Rebuilt sometime soon? Or is there any problem with merging this into the official OpenMW build?

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DestinedToDie
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Joined: 29 Jun 2015, 09:08

Re: Item Info Box

Post by DestinedToDie » 13 Nov 2016, 17:44

See https://github.com/OpenMW/openmw/pull/1075

It appears that we are waiting for Zini's approval/opinion on this.
Scrawl wrote:Zini should weigh in on this, but from what I remember, the plan was to keep the ESM format compatible with the vanilla game until after version 1.0, so the changes to the format would be out of the question for now.

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Atahualpa
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Joined: 09 Feb 2016, 20:03

Re: Item Info Box

Post by Atahualpa » 13 Nov 2016, 19:01

Well, Zini has been notably absent the last weeks. I hope that this has to do with the positive RL developments he mentioned once. -- At least, he has been online last week, meaning he is still out there.

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lysol
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Re: Item Info Box

Post by lysol » 13 Nov 2016, 19:38

Atahualpa wrote:Well, Zini has been notably absent the last weeks. I hope that this has to do with the positive RL developments he mentioned once. -- At least, he has been online last week, meaning he is still out there.
Yeah probably. I was thinking of bumping that thread and ask if he could talk about it yet, but I restrained myself since I would just be irritating if I did... Can't help it, but I'm curious. :)
Normal mapped texture replacers, exclusive for OpenMW:
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kuyondo
Posts: 221
Joined: 29 Mar 2016, 17:45

Re: Item Info Box

Post by kuyondo » 25 Aug 2018, 08:31

Neat feature, how can I missed this thread last time. :lol:
So this feature is put on hold until post 1.0, and we already have a pull request. https://github.com/OpenMW/openmw/pull/1075

In the vanilla engine , MWSE modders created something similar already[https://www.nexusmods.com/morrowind/mods]. So if we want this to be available for OpenMW, we can either support MWSE or merge this instead.

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