5K resolution, Quad-SLI and 10-core support?
Posted: 24 Jul 2016, 07:44
1) Skylake architecture is out. (Icelake will be out in a few years). Intel has the i7-6950X 10-core with 25MB L3 Cache (20 threads) available now. Undoubtedly, computers will be adding more and more processors. Will OpenMW engine be able to take advantage of multiple cores? Single thread is just horrendous for a game these days when computers have so much more unused power.
2) Will OpenMW be able to utilize Quad-SLI video card support? i.e. 4x GeForce GTX 1080 series
3) Given you have a monster rig, will OpenMW be able to handle 5K resolution monitors? They're a pain in the ass right now but in years to come, they'll slowly become the norm, especially for gaming. Right now they're mostly good for photo/video editing.
4) Will OpenMW be able to utilize lots of RAM? i.e. users who have 128GB of DDR4 3000MHz RAM. It would be great to see it used for pre-loading screens to eradicate wait times between cells, especially exterior.
2) Will OpenMW be able to utilize Quad-SLI video card support? i.e. 4x GeForce GTX 1080 series
3) Given you have a monster rig, will OpenMW be able to handle 5K resolution monitors? They're a pain in the ass right now but in years to come, they'll slowly become the norm, especially for gaming. Right now they're mostly good for photo/video editing.
4) Will OpenMW be able to utilize lots of RAM? i.e. users who have 128GB of DDR4 3000MHz RAM. It would be great to see it used for pre-loading screens to eradicate wait times between cells, especially exterior.