Feature List(ongoing)
Posted: 20 Apr 2016, 17:22
I haven't played the game in ages(any game for that matter) and through openmw I catched the bug again. I'll try to come up with sensible features as I play, I will actualize this list from time to time.
- Alchemy effects GUI when viewing an ingredient(or container) in world. It makes no sense immersion wise that you have to harvest the ingredient first to look at the effects.
- When you have accomplished guild quests and did not ask for "advancement" for some time there should be an immediate promotion to the highest possible rank instead of heaving to ask for it rank by rank.
- Some sort of markers on the map which highlight guilds, traders, Inns and other functional buildings. Daggerfall did it with colorcoding, but a nice semi transparent marker might do the trick.
- Alchemy effects GUI when viewing an ingredient(or container) in world. It makes no sense immersion wise that you have to harvest the ingredient first to look at the effects.
- When you have accomplished guild quests and did not ask for "advancement" for some time there should be an immediate promotion to the highest possible rank instead of heaving to ask for it rank by rank.
- Some sort of markers on the map which highlight guilds, traders, Inns and other functional buildings. Daggerfall did it with colorcoding, but a nice semi transparent marker might do the trick.