Scrawl says that stereo 3D is supported by OSG out of the box, with an environment variable.
https://wiki.openmw.org/index.php?title ... l_Graphics
Could this be added as a setting in the menu?
Stereoscopic 3D
Re: Stereoscopic 3D
Hello! And sorry for necroposting. And thank you all for the great project!
I wanted to ask for a stereoscopic mode, too.
I play Steam Morrowind in Cardboard with TriDef 3D. The problem is, OpenMW now uses OpenGL and TriDef 3D works with DirectX only There is another solution, Reshade, but stereoscopic 3D it makes is a fake one (something like Nvidia 3D compatibility mode). So there seems to be no way to play current, non-Ogre3D, OpenMW in a true stereoscopic mode (if there is, then please teach me).
As Nwah said, it seems like OSG does support 3D mode out of the box, just by adding:
The problem is, I have no experience in C++ (Java fan here), so I'm afraid I can't do anything to test it Probably someone could help with it?
I wanted to ask for a stereoscopic mode, too.
I play Steam Morrowind in Cardboard with TriDef 3D. The problem is, OpenMW now uses OpenGL and TriDef 3D works with DirectX only There is another solution, Reshade, but stereoscopic 3D it makes is a fake one (something like Nvidia 3D compatibility mode). So there seems to be no way to play current, non-Ogre3D, OpenMW in a true stereoscopic mode (if there is, then please teach me).
As Nwah said, it seems like OSG does support 3D mode out of the box, just by adding:
Code: Select all
osg::DisplaySettings::instance()->setStereoMode(VERTICAL_SPLIT);
osg::DisplaySettings::instance()->setStereo(true);