Stereoscopic 3D

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nwah
Posts: 38
Joined: 21 Nov 2013, 07:40

Stereoscopic 3D

Post by nwah » 16 Feb 2016, 02:30

Scrawl says that stereo 3D is supported by OSG out of the box, with an environment variable.

https://wiki.openmw.org/index.php?title ... l_Graphics

Could this be added as a setting in the menu?

wasternne
Posts: 1
Joined: 07 Nov 2017, 10:06

Re: Stereoscopic 3D

Post by wasternne » 07 Nov 2017, 10:24

Hello! And sorry for necroposting. And thank you all for the great project!

I wanted to ask for a stereoscopic mode, too.

I play Steam Morrowind in Cardboard with TriDef 3D. The problem is, OpenMW now uses OpenGL and TriDef 3D works with DirectX only :( There is another solution, Reshade, but stereoscopic 3D it makes is a fake one (something like Nvidia 3D compatibility mode). So there seems to be no way to play current, non-Ogre3D, OpenMW in a true stereoscopic mode (if there is, then please teach me).

As Nwah said, it seems like OSG does support 3D mode out of the box, just by adding:

Code: Select all

osg::DisplaySettings::instance()->setStereoMode(VERTICAL_SPLIT);
osg::DisplaySettings::instance()->setStereo(true);
The problem is, I have no experience in C++ (Java fan here), so I'm afraid I can't do anything to test it :( Probably someone could help with it?

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