been there done that, still wont stay in the fileOkulo wrote:An "add folder" button would do little to solve that, since you could easily move around or rename the folder afterwards, which means you'd still be managing your folders manually. Besides, if you're a semi-intelligent user, you have been copypasting the lines into the config file from the file manager anyway instead of typing the entry out. The way to solve this what Antsan said: add a check as the config file is read.
not sure, since my information on where all the directories are for openmw is not complete. as in nobody seems to know or doesn't want to say. even though i ask. everything is top secret. yes i looked for other config file, and yes there is a default file, but it has very basic info in it and a header that says not to edit the file, so as far as i know, i am not editing the wrong file, unless there is another one in my documents (which linux doesnt like to do things that way but who knows). i dont have time to look right now but i will take it into consideration.Ravenwing wrote:@xander2077 I'm not at my desktop where I have everything installed so I can't be sure, but is there a separate config file located in your user documents? (I'm guessing it's similar on linux) I had a heck of a time figuring out why my changes to the settings file weren't going through until I realized I was being a dumbass and had been editing the default settings file in the program directory that only gets used to make the actual settings file during installation. If that's not the case, and the file gets rewritten every time you launch, then ya, I'd file a bug report.
About the add folder topic, I agree it's trivial if you're just doing a few mods, but I think most users have more than a few mods. And perhaps this is fine now, because most of us using OpenMW are a little more tech savvy than the average person, but once 1.0 launches and the project starts gaining a much larger user base, most people aren't gonna put up with editing text files themselves. I think we can agree one of the main reasons MGSO is so popular is it's so damn easy to install, and I think that is something we should aim to replicate.
for the same reasons you mentioned having an "add folder" button would be necessary, i agree. once people start using the engine more and more, they will want ease of installation and not having to edit a config file. i dont mind it my self, and i would if someone would explain in detail the right way to do it step by step, but so far nobody will really explain it. not even the wiki does a good job of it. (unless it has changed since the last time i checked)
anyway, if it doesn't get done right now i dont really care, it just kind of makes me think less of the devs when they dont want to do something to really help someone understand what to do, or dont want to add a feature to the UI even though it would only make their project more popular. and forgive me if i am assuming that devs are answering questions for me, but that's just my guess, since usually those that answer get defensive like a mother who cant imagine her son doing anything wrong. "not my baby!" of course they could just be other users too but i kinda get the idea they cant handle constructive criticism or questions. if it rubs the wrong way i get it, but if i dont communicate my frustration or tell what is going on from my end then it would not be feedback.
with support and help, if people dont want to give help and support, they dont have to answer a question the wrong way, or answer as if someone already knows what they are talking about, and they dont have to keep pointing the finger at the user who is trying to sort things out. sometimes it is not user error that is to blame. sometimes it is bad communication, or a one way conversation attitude. yeah i understand it is a WIP, and there is limited staff, but i used to be a dev somewhere other than here, and it was even on a server, and i was more than happy to help someone or show them how to do something the right way to keep them from wasting more time on fixing problems than getting to enjoy the game. and it was in a much less mod friendly environment, on a total conversion mod. it really boils down to simple solutions to problems. if there is one, then it shouldn't be like pulling teeth from a chicken to get to the heart of the matter. if those who can fix the problem dont really listen, or if those that know how the user can fix it themselves dont really listen and offer a solution that works, then that just doesn't put any mod or game engine in a positive light. that's just how it goes. will i still play openmw? sure. things will smooth out over time i am sure once it gains momentum. but for now i guess there is an adjustment period where users and devs are going to bump heads for a while. it happens. i would jsut rather spend my weekends doing something i love or like than trying to play computer tech. that's no way to relax.