Cloning Cells: Turning exterior on interiors and back

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Amenophis
Posts: 284
Joined: 30 Oct 2011, 04:34
Location: Fortaleza - Ceará - Brasil

Re: Cloning Cells: Turning exterior on interiors and back

Post by Amenophis » 17 Jan 2016, 13:01

Thank you!
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

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Ravenwing
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Joined: 02 Jan 2016, 02:51

Re: Cloning Cells: Turning exterior on interiors and back

Post by Ravenwing » 18 Jan 2016, 21:21

Zini wrote:
Just for the sake of curiosity: What is the limit size of an interior in OpenMW?
I am not aware of any limit. Of course if you make a cell truely gigantic eventually you would run into performance trouble. But I don't think there is a hard limit.
Is there something planned like Skyrim that aids in loading and unloading portions of interiors. I forget exactly how it works, but you're able to mark areas that aren't in line of sight so when you're in one section of a an interior, the other isn't loaded. I think it's different from simply not drawing things you don't see, because it doesn't even have the information loaded at all. Interior size isn't really that important yet, but as more graphical features are added, I expect interior frame rates will start to become a problem.

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