Depth Buffer issues
Posted: 07 Dec 2015, 13:10
So I don't know if this is the right place, but I hope it is.
In the previous development builds (OSG), I would use reshade to add in extra effects that the engine currently can't support (AO, DoF, etc.) and it worked perfectly. However, after trying out the 0.37 release I've noticed that the depth buffer access has changed a little. When in third person view there doesn't seem to be any issues, but in first person it's completely non-existent.
I've attached some screenshots showing what I'm talking about.
Third person:
http://i.imgur.com/UmadiKW.png
First person:
http://i.imgur.com/gmBOs6z.png
Hopefully it's not too much trouble to fix this. Thanks in advance anyway.
In the previous development builds (OSG), I would use reshade to add in extra effects that the engine currently can't support (AO, DoF, etc.) and it worked perfectly. However, after trying out the 0.37 release I've noticed that the depth buffer access has changed a little. When in third person view there doesn't seem to be any issues, but in first person it's completely non-existent.
I've attached some screenshots showing what I'm talking about.
Third person:
http://i.imgur.com/UmadiKW.png
First person:
http://i.imgur.com/gmBOs6z.png
Hopefully it's not too much trouble to fix this. Thanks in advance anyway.