Kalendaar (french mod)

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kaeles
Posts: 3
Joined: 20 Aug 2015, 11:30
Location: Nantes, France

Kalendaar (french mod)

Post by kaeles » 20 Aug 2015, 11:47

Hello,

I've a question concerning a french mod for Morrowind, called "Kalendaar". It's a big...big mod. French people will know what i'm talking about.

For this installation, Morrowind needs a declaration of bsa file to implements kalendaar AND in a specific line in morrowind.ini But, in a openmw.cfg, Morrowind.bsa is declared so Kalendaar can't take the true second place (just after trinubal.bsa).

Is it possible to move Morrowind.bsa line or not ?

Thanks for your answers !

Regards,

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scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51
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Re: Kalendaar (french mod)

Post by scrawl » 20 Aug 2015, 12:38

You can declare BSA files in any order you like.

kaeles
Posts: 3
Joined: 20 Aug 2015, 11:30
Location: Nantes, France

Re: Kalendaar (french mod)

Post by kaeles » 21 Aug 2015, 13:19

Thanks scrawl for your information.

So I don't understand why it doesn't work. When I declare Kalendaar mod, no data are loading after my character leaves the boat (at the beginning of the game). I'll try to move Morrowind.bsa to the third place.

Otherwise, an implementation of MGE and FPS Opt which extends the possibility to display other countries in map is it scheduled? For exemple: Kalendaar is far away in the west. With OpenMW & Ogre3D the island doesn't displayed (I don't have any idea about the rendering with openSceneGraph).

Thanks for your reply,

Regards...

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