Elder-scrolls IV Oblivion

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Envy123
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Re: Elder-scrolls IV Oblivion

Post by Envy123 » 08 Jan 2016, 14:35

zilav has successfully ported most of Oblivion to the Skyrim engine and he managed to replace the SpeedTrees with vanilla placeholder trees. Maybe he would know how to get placeholder trees to show up in the same places?

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cc9cii
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Re: Elder-scrolls IV Oblivion

Post by cc9cii » 11 Jan 2016, 11:02

Added support for the concept of worldspace. IC Market district:

Image

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cc9cii
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Re: Elder-scrolls IV Oblivion

Post by cc9cii » 11 Jan 2016, 11:05

Kvatch

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psi29a
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Re: Elder-scrolls IV Oblivion

Post by psi29a » 11 Jan 2016, 11:18

It would be incredibly funny that this ends up looking and played better than Oblivion. ;)

Project OpenMorroblivion or OpenMO :P

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Amenophis
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Re: Elder-scrolls IV Oblivion

Post by Amenophis » 11 Jan 2016, 11:27

Yeah! I just imagine when the people in Morroblivion/Skyblivion discover that branch.
Maybe is time to get their attention. A new wave of developers could benefit OpenMW and help them get out of the unofficial side of the Force.
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

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Sslaxx
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Re: Elder-scrolls IV Oblivion

Post by Sslaxx » 11 Jan 2016, 12:29

cc9cii wrote:Added support for the concept of worldspace. IC Market district:

Image
Using Morrowind's existing "interiors as exteriors" system, or is this a new feature (to be) implemented in OpenMW-CS?
Stuart "Sslaxx" Moore.

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cc9cii
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Re: Elder-scrolls IV Oblivion

Post by cc9cii » 11 Jan 2016, 12:36

Oblivion seems to have multiple exterior locations which are detailed in WRLD records. These tend to be larger than your typical interior locations but not as large as the whole region. e.g. oblivion wasteland

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Sslaxx
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Re: Elder-scrolls IV Oblivion

Post by Sslaxx » 11 Jan 2016, 12:51

cc9cii wrote:Oblivion seems to have multiple exterior locations which are detailed in WRLD records. These tend to be larger than your typical interior locations but not as large as the whole region. e.g. oblivion wasteland
Not sure if you understood my question.

Has multiple worldspace support actually been added to OpenMW-CS, or is it faking it?
Stuart "Sslaxx" Moore.

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cc9cii
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Re: Elder-scrolls IV Oblivion

Post by cc9cii » 11 Jan 2016, 13:15

It is only in my branch, and sure to have bugs, but not fake (as in, the cells have x/y coordinates just like normal exterior ones)

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DestinedToDie
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Re: Elder-scrolls IV Oblivion

Post by DestinedToDie » 11 Jan 2016, 16:30

cc9cii you are a hero for making multiple worldspaces. This is very surprising though that we are getting Oblivion before even drag and drop to scene in OpenMW-CS. I hope we will eventually get some Oblivion-level or better combat system.

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