Elder-scrolls IV Oblivion

Feedback on past, current, and future development.
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lysol
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Re: Elder-scrolls IV Oblivion

Post by lysol » 24 Oct 2020, 22:30

Fus-roh-WOW
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

Kepler
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Re: Elder-scrolls IV Oblivion

Post by Kepler » 25 Oct 2020, 11:39

There seems to be hope :roll:

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cc9cii
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Re: Elder-scrolls IV Oblivion

Post by cc9cii » 14 Nov 2020, 23:40

Capostrophic wrote:
21 Oct 2020, 20:38
Skyrim SE BSA support has been added to the upstream code. It's not much but it's something that goes beyond what cc9cii implemented in his branch.
Curious... what are the key differences?

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AnyOldName3
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Re: Elder-scrolls IV Oblivion

Post by AnyOldName3 » 15 Nov 2020, 00:25

The big thing is lz4 compression.
AnyOldName3, Master of Shadows

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cc9cii
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Re: Elder-scrolls IV Oblivion

Post by cc9cii » 06 Jan 2021, 08:23

Checking first to make sure I'm squeaky clean...

Admins (@Lgro and @sir_herrbatka according to "The Team" page),

Would it be ok if I use this thread to post notes and/or answer questions regarding my work with later TES games? I am getting some questions on Youtube comments that are too technical / difficult to answer there.

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psi29a
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Re: Elder-scrolls IV Oblivion

Post by psi29a » 06 Jan 2021, 10:47

Either here, and rename your Subject to "TES Engine Research" or create a new topic with similar title.

I'll update the admins section, @Lgro is no longer with the project and @sir_herrbatka comes in from time to time but isn't fully engaged.

I think it is also time we distinguish between users of the forums and developers so that is clear who is part of the project, to prevent confusion as mentioned else where on reddit and youtube.

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