Elder-scrolls IV Oblivion

Feedback on past, current, and future development.
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cc9cii
Posts: 478
Joined: 28 Mar 2013, 04:01

Re: Elder-scrolls IV Oblivion

Post by cc9cii » 13 Oct 2019, 03:29

Thank you ponyrider0, great info - I don't have much time right now but I'll try what you've found asap

ponyrider0
Posts: 4
Joined: 11 Jun 2019, 23:53

Re: Elder-scrolls IV Oblivion

Post by ponyrider0 » 28 Dec 2019, 02:12

FYI, I finally got around to making a GIMP python plugin to fully test and confirm the forward and reverse algorithm for compositing the Face Textures:

https://github.com/ponyrider0/gimp-facegen-plugin

screenshots here: https://www.patreon.com/posts/gimp-facegen-32657884

Code: Select all


(base texture) * (age map / 64) = (composited face texture)

(age map) = (composited face texture / base texture) * 64


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Capostrophic
Posts: 697
Joined: 22 Feb 2016, 20:32

Re: Elder-scrolls IV Oblivion

Post by Capostrophic » 30 Dec 2019, 22:57

cc9cii, if you don't mind asking, how did you approach adding bezier/quadratic interpolation for quaternions, if you did at all? Seems like it's a significant part of animations/morphs sometimes, and its importance increases for later games.

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