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Re: Elder-scrolls IV Oblivion

Posted: 14 Jun 2018, 22:37
by Starsheep
Seeing a Dunmer walking the streets of Washington, D.C. gave me a very strange sensation.
It's hard to describe, it's like two distinct parts of my brain, two worlds strictly sandboxed from each other in the libraries of my consciousness are colliding and meet for the first time.

It is... disturbing.

<wakes up>
Oh, it's not a dream, it's real. Damn.

A real mind opener. Now I can see Fargoth in a power armor so that he can settle accounts with everyone in Seyda Neen

Re: Elder-scrolls IV Oblivion

Posted: 14 Jun 2018, 23:46
by tomangelo
<insert wat meme here>

I guess this could be a possibility to bring some Fallout fans to help developing engine and CS to work with both games. In the end, unless features of game A doesn't break features of game B, then it's a benefit for engine. Playing both games on continuously developed, OS-independent (of course in terms of agreement with Bethesda about other architectures ports) and probably more futureproof engine? Sounds good IMHO.

Re: Elder-scrolls IV Oblivion

Posted: 15 Jun 2018, 17:49
by monyarm
This is great, though why do some of the textures look weird, and when you went in the interior cell, why is half of it blue ?

Re: Elder-scrolls IV Oblivion

Posted: 17 Jun 2018, 13:42
by tomangelo
Maybe different lightning, or some differences in post-processing between both games?

Re: Elder-scrolls IV Oblivion

Posted: 22 Jun 2018, 22:24
by cc9cii
That blue thing is just a marker for the spawn point (going through the door is really a teleport to an internal cell). Current code does not filter out editor markers. Also most of the textures do not work properly at this point.

Re: Elder-scrolls IV Oblivion

Posted: 03 Aug 2018, 12:31
by Br0ken
cc9cii wrote: 13 Jun 2018, 02:23 GOG was having a sale the other day, and with all these E3 teasers around...
Now we need a sale for Fallout 4, the last frontier... :D

Re: Elder-scrolls IV Oblivion

Posted: 07 Aug 2018, 02:51
by zackogenic
cc9cii wrote: 22 Jun 2018, 22:24 That blue thing is just a marker for the spawn point (going through the door is really a teleport to an internal cell). Current code does not filter out editor markers. Also most of the textures do not work properly at this point.
I find it really cool you can load newer game's cells, but I find it even cooler you seem to have implemented worldspaces.

Any chance that could make it into the master code?

Re: Elder-scrolls IV Oblivion

Posted: 12 Sep 2018, 00:38
by cc9cii
> Any chance that could make it into the master code?

Given that I've got less and less time to contribute, I'm really keen to release what I have done so far. The trouble is that there are some code that are so horrible to be released and unfortunately without those parts the code won't compile (which would be less than useless). I guess eventually I'll give up and release it all regardless of the code quality but today is not the day.

*Edited for clarity

Re: Elder-scrolls IV Oblivion

Posted: 16 Sep 2018, 09:23
by XJDHDR
cc9cii wrote: 12 Sep 2018, 00:38 Given that I've got less and less time to contribute, I'm really keen to release what I have done so far. The trouble is that there are some code that are so horrible to be released and unfortunately without those parts the code won't compile (which would be less than useless). I guess eventually I'll give up and release it all regardless of the code quality but today is not the day.
Thanks for what you've done anyway. And take your time, I'm sure at least some people will appreciate whatever you eventually release.

Re: Elder-scrolls IV Oblivion

Posted: 06 Oct 2018, 10:19
by cc9cii
As promised in another forum discussion I've pushed TES4 BSA changes to github (cc9cii branch). I'll also try to push the TES4/TES5 ESM reader code.