OpenMW support for other games: Oblivion, Skyrim, Fallout and more

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CMAugust
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Re: Elder-scrolls IV Oblivion

Post by CMAugust »

I can think of many engine features from Oblivion that may be realized as part of openmw-future, such as more sophisticated physics (ragdoll etc) and radiant AI. In fact, some are already on the roadmap.

Whether the eventual implementation of such features will actually be compatible between games is another matter. But it's nice to dream.
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psi29a
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Re: Elder-scrolls IV Oblivion

Post by psi29a »

Don't forget that OpenMW was founded on OpenEngine with the intention of supporting other games. OE has been scaled back so we can put more effort into MW, but that does't take away that the core of OpenMW can still be used a platform to further develop OpenOB. Look at our directory structure: https://github.com/OpenMW/openmw/tree/master/apps

having openob in there isn't that far fetched.

Having OpenMW support animation/nif formats from other games isn't an legal issue, just a technical one. If people want to add support, we'll not turn them away. :) These contributions will not take away from OpenMW.
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cc9cii
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Re: Elder-scrolls IV Oblivion

Post by cc9cii »

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psi29a
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Re: Elder-scrolls IV Oblivion

Post by psi29a »

cc9cii wrote:Working doors: https://youtu.be/bPlGvEw2420
You're on a roll! :D
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Pherim
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Re: Elder-scrolls IV Oblivion

Post by Pherim »

Biboran wrote:I'am not programmer but I think from morrowind to fo4 they use same engine with some updates.
Yeah, some. :D
I am also not a programmer, but just playing Oblivion makes it obvious how much more complex some things must be in this engine, especially when it comes to NPCs, physics, and so on. What's worse, some parts (physics again) of the engine are third-party software (Havoc physics engine, Speedtree) that cannot be substituted so easily with open source software, as far as I know. Still, I'd love to be proven wrong. ;)
Aslo there was mods that make fo3 and FoNW one game
Not to mention the fact that NV was not made by Bethesda themselves (but I don't know how this affects the whole "no asset mixing" thing), these two games use virtually the same engine, as far as I know, so technically, that should not really be a big problem.
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cc9cii
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Re: Elder-scrolls IV Oblivion

Post by cc9cii »

A little bit of progress on animation. https://youtu.be/Mr7-Eodt24c

For some reason the idle animation rotates the body 90 deg and I can't get anything to work properly with the head/helmet.
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psi29a
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Re: Elder-scrolls IV Oblivion

Post by psi29a »

That's great news. :) I like how this keeps accumulating.
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cc9cii
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Re: Elder-scrolls IV Oblivion

Post by cc9cii »

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Sslaxx
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Re: Elder-scrolls IV Oblivion

Post by Sslaxx »

Any possibility of this being merged back into the main branch any time soon?
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psi29a
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Re: Elder-scrolls IV Oblivion

Post by psi29a »

cc9cii wrote:Cast Target - https://youtu.be/WXeoJ9YKvfo
That's totally John Travolta, Saturday Night Fever...
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