I can think of many engine features from Oblivion that may be realized as part of openmw-future, such as more sophisticated physics (ragdoll etc) and radiant AI. In fact, some are already on the roadmap.
Whether the eventual implementation of such features will actually be compatible between games is another matter. But it's nice to dream.
OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- psi29a
- Posts: 5361
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: Elder-scrolls IV Oblivion
Don't forget that OpenMW was founded on OpenEngine with the intention of supporting other games. OE has been scaled back so we can put more effort into MW, but that does't take away that the core of OpenMW can still be used a platform to further develop OpenOB. Look at our directory structure: https://github.com/OpenMW/openmw/tree/master/apps
having openob in there isn't that far fetched.
Having OpenMW support animation/nif formats from other games isn't an legal issue, just a technical one. If people want to add support, we'll not turn them away. These contributions will not take away from OpenMW.
having openob in there isn't that far fetched.
Having OpenMW support animation/nif formats from other games isn't an legal issue, just a technical one. If people want to add support, we'll not turn them away. These contributions will not take away from OpenMW.
Re: Elder-scrolls IV Oblivion
Working doors: https://youtu.be/bPlGvEw2420
- psi29a
- Posts: 5361
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: Elder-scrolls IV Oblivion
You're on a roll!cc9cii wrote:Working doors: https://youtu.be/bPlGvEw2420
Re: Elder-scrolls IV Oblivion
Yeah, some.Biboran wrote:I'am not programmer but I think from morrowind to fo4 they use same engine with some updates.
I am also not a programmer, but just playing Oblivion makes it obvious how much more complex some things must be in this engine, especially when it comes to NPCs, physics, and so on. What's worse, some parts (physics again) of the engine are third-party software (Havoc physics engine, Speedtree) that cannot be substituted so easily with open source software, as far as I know. Still, I'd love to be proven wrong.
Not to mention the fact that NV was not made by Bethesda themselves (but I don't know how this affects the whole "no asset mixing" thing), these two games use virtually the same engine, as far as I know, so technically, that should not really be a big problem.Aslo there was mods that make fo3 and FoNW one game
Re: Elder-scrolls IV Oblivion
A little bit of progress on animation. https://youtu.be/Mr7-Eodt24c
For some reason the idle animation rotates the body 90 deg and I can't get anything to work properly with the head/helmet.
For some reason the idle animation rotates the body 90 deg and I can't get anything to work properly with the head/helmet.
- psi29a
- Posts: 5361
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: Elder-scrolls IV Oblivion
That's great news. I like how this keeps accumulating.
Re: Elder-scrolls IV Oblivion
Cast Target - https://youtu.be/WXeoJ9YKvfo
Re: Elder-scrolls IV Oblivion
Any possibility of this being merged back into the main branch any time soon?
- psi29a
- Posts: 5361
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: Elder-scrolls IV Oblivion
That's totally John Travolta, Saturday Night Fever...cc9cii wrote:Cast Target - https://youtu.be/WXeoJ9YKvfo