Elder-scrolls IV Oblivion

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Davefilms
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Elder-scrolls IV Oblivion

Post by Davefilms » 31 Jul 2015, 19:53

Could-ES IV be ported to OpenMW as a template?

kingtiger01
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Re: Elder-scrolls IV Oblivion

Post by kingtiger01 » 31 Jul 2015, 23:36

you have double posts, (viewtopic.php?f=3&t=3016)...

But, ive seen this discussed quite a few times. while possible, its not feasible without alot of work to the current implementation of the engine.

While it would be nice, IMO, it wouldnt even be on the table till post 1.0-release. The engine isnt even complete for handling morrowind content.

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IMHO, i think openmw's final goal should be to support all of bethesda's games sharing this format and storage technique.

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EmperorArthur
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Re: Elder-scrolls IV Oblivion

Post by EmperorArthur » 31 Jul 2015, 23:57

Scrawl and Zini have both said NO!!! to this multiple times.

I've looked at the feasibility of expanding our NIF importer to use later versions of texture files, so moders would have more readily available content, but was shot down immediately.

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lysol
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Re: Elder-scrolls IV Oblivion

Post by lysol » 01 Aug 2015, 09:37

The typical answer to this question has usually been something like "sure, tell us when you've got a working build ready!"

Anything is possible theoretically. It's only a matter of time. And in this case - a lot of time. This is kinda like asking someone who is building a skateboard ramp on his free time for public use to build a whole skatepark "since you're here with all your tools now anyway. Shouldn't be so hard right?". If you get the point. :)
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Davefilms
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Re: Elder-scrolls IV Oblivion

Post by Davefilms » 12 Aug 2015, 18:14

EmperorArthur wrote:Scrawl and Zini have both said NO!!! to this multiple times.

I've looked at the feasibility of expanding our NIF importer to use later versions of texture files, so moders would have more readily available content, but was shot down immediately.
Thanks for the reply. I see. I am glad for the OpenMW btw.

Digmaster
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Re: Elder-scrolls IV Oblivion

Post by Digmaster » 14 Aug 2015, 20:50

Someone can always fork the morrowind project and change it to accept oblivion stuff. It would be a ton of work, but I'm sure there'll be enough interest that someone will make it. Would take a lot of time.

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DestinedToDie
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Re: Elder-scrolls IV Oblivion

Post by DestinedToDie » 14 Aug 2015, 21:38

Digmaster wrote: but I'm sure there'll be enough interest that someone will make it.
Always thought Oblivion was the weakest of the bunch, leading to less interest in general.

What would be really interesting is Fallout 3 running on OpenMW engine.

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jirka642
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Re: Elder-scrolls IV Oblivion

Post by jirka642 » 15 Aug 2015, 09:18

If I am not mistaken, Fallout 3 is using very similar engine to Oblivion, so it might be very easy to modify potential Fallout 3 version of OpenMW to support Oblivion.
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psi29a
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Re: Elder-scrolls IV Oblivion

Post by psi29a » 15 Aug 2015, 16:26

Already discussed elsewhere in the forum... ;) OpenFallout

anahuj
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Re: Elder-scrolls IV Oblivion

Post by anahuj » 14 Sep 2015, 07:31

EmperorArthur wrote:Scrawl and Zini have both said NO!!! to this multiple times.

I've looked at the feasibility of expanding our NIF importer to use later versions of texture files, so moders would have more readily available content, but was shot down immediately.
I don't know reason for "no" but use of later versions of texture files has been forbidden by Bethesda: Oblivion textures/models cannot be used in a Morrowind mod.

Maybe better to document OpenMW and Morrowind functionality. Then document Oblivion functionality as starting point to OpenOblivion. I have decoded Oblivion and Fallout 3 ESM/ESP file formats extensively but I don't know how the data is used in the engine.

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