OpenMW support for other games: Oblivion, Skyrim, Fallout and more

Feedback on past, current, and future development.
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Sslaxx
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Re: Elder-scrolls IV Oblivion

Post by Sslaxx »

More pertinently, the heightmaps and map data used to create these are copyrighted to Bethesda, so using them in any projects would see them run into the issues that Morroblivion/Skywind have run into.
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SGMonkey
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Re: Elder-scrolls IV Oblivion

Post by SGMonkey »

DestinedToDie wrote:Lack of manpower. Project Tamriel (sister project of Tamriel Rebuilt)...... *SNIP*
Wow. Never heard us referred too as a sister project. Heh.
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cc9cii
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Re: Elder-scrolls IV Oblivion

Post by cc9cii »

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cc9cii
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Re: Elder-scrolls IV Oblivion

Post by cc9cii »

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Amenophis
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Re: Elder-scrolls IV Oblivion

Post by Amenophis »

This is fantastic!
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cc9cii
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Re: Elder-scrolls IV Oblivion

Post by cc9cii »

added containers and activators + fixed scaling issues + 3d editing
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Amenophis
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Re: Elder-scrolls IV Oblivion

Post by Amenophis »

Thank you, cc9cii. This is the cornestone for a brilliant future to the TES games.

We've saw openengines for the Daggerfall and Morrowind. I have a curiosity about if Elder Scrolls Adventures The Redguard could receive the same treatment.
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Okulo
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Re: Elder-scrolls IV Oblivion

Post by Okulo »

BY AZURA BY AZURA BY AZURA!
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cc9cii
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Re: Elder-scrolls IV Oblivion

Post by cc9cii »

torches on Skingrad bridge - noticing that some meshes are rotated wrong (castle wall behind the bridge)

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