Elder-scrolls IV Oblivion

Feedback on past, current, and future development.
CMAugust
Posts: 50
Joined: 10 Jan 2016, 00:13

Re: Elder-scrolls IV Oblivion

Post by CMAugust » 29 Nov 2016, 08:14

I can think of many engine features from Oblivion that may be realized as part of openmw-future, such as more sophisticated physics (ragdoll etc) and radiant AI. In fact, some are already on the roadmap.

Whether the eventual implementation of such features will actually be compatible between games is another matter. But it's nice to dream.

User avatar
psi29a
Posts: 3395
Joined: 29 Sep 2011, 10:13
Github profile: https://github.com/psi29a/
Contact:

Re: Elder-scrolls IV Oblivion

Post by psi29a » 29 Nov 2016, 09:12

Don't forget that OpenMW was founded on OpenEngine with the intention of supporting other games. OE has been scaled back so we can put more effort into MW, but that does't take away that the core of OpenMW can still be used a platform to further develop OpenOB. Look at our directory structure: https://github.com/OpenMW/openmw/tree/master/apps

having openob in there isn't that far fetched.

Having OpenMW support animation/nif formats from other games isn't an legal issue, just a technical one. If people want to add support, we'll not turn them away. :) These contributions will not take away from OpenMW.

User avatar
cc9cii
Posts: 434
Joined: 28 Mar 2013, 04:01

Re: Elder-scrolls IV Oblivion

Post by cc9cii » 30 Nov 2016, 19:50


User avatar
psi29a
Posts: 3395
Joined: 29 Sep 2011, 10:13
Github profile: https://github.com/psi29a/
Contact:

Re: Elder-scrolls IV Oblivion

Post by psi29a » 01 Dec 2016, 09:28

cc9cii wrote:Working doors: https://youtu.be/bPlGvEw2420
You're on a roll! :D

User avatar
Pherim
Posts: 139
Joined: 27 Aug 2014, 15:37

Re: Elder-scrolls IV Oblivion

Post by Pherim » 01 Dec 2016, 10:30

Biboran wrote:I'am not programmer but I think from morrowind to fo4 they use same engine with some updates.
Yeah, some. :D
I am also not a programmer, but just playing Oblivion makes it obvious how much more complex some things must be in this engine, especially when it comes to NPCs, physics, and so on. What's worse, some parts (physics again) of the engine are third-party software (Havoc physics engine, Speedtree) that cannot be substituted so easily with open source software, as far as I know. Still, I'd love to be proven wrong. ;)
Aslo there was mods that make fo3 and FoNW one game
Not to mention the fact that NV was not made by Bethesda themselves (but I don't know how this affects the whole "no asset mixing" thing), these two games use virtually the same engine, as far as I know, so technically, that should not really be a big problem.

User avatar
cc9cii
Posts: 434
Joined: 28 Mar 2013, 04:01

Re: Elder-scrolls IV Oblivion

Post by cc9cii » 08 Dec 2016, 09:59

A little bit of progress on animation. https://youtu.be/Mr7-Eodt24c

For some reason the idle animation rotates the body 90 deg and I can't get anything to work properly with the head/helmet.

User avatar
psi29a
Posts: 3395
Joined: 29 Sep 2011, 10:13
Github profile: https://github.com/psi29a/
Contact:

Re: Elder-scrolls IV Oblivion

Post by psi29a » 08 Dec 2016, 10:06

That's great news. :) I like how this keeps accumulating.

User avatar
cc9cii
Posts: 434
Joined: 28 Mar 2013, 04:01

Re: Elder-scrolls IV Oblivion

Post by cc9cii » 08 Dec 2016, 10:29


User avatar
Sslaxx
Posts: 197
Joined: 12 Aug 2011, 18:59
Location: Malvern, UK
Contact:

Re: Elder-scrolls IV Oblivion

Post by Sslaxx » 08 Dec 2016, 13:01

Any possibility of this being merged back into the main branch any time soon?
Stuart "Sslaxx" Moore.

User avatar
psi29a
Posts: 3395
Joined: 29 Sep 2011, 10:13
Github profile: https://github.com/psi29a/
Contact:

Re: Elder-scrolls IV Oblivion

Post by psi29a » 08 Dec 2016, 13:29

cc9cii wrote:Cast Target - https://youtu.be/WXeoJ9YKvfo
That's totally John Travolta, Saturday Night Fever...

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest