Elder-scrolls IV Oblivion

Feedback on past, current, and future development.
Biboran
Posts: 76
Joined: 03 Feb 2016, 12:50

Re: Elder-scrolls IV Oblivion

Post by Biboran » 27 Nov 2016, 09:09

Pherim wrote:Yeah, well, that's nice and all, but I strongly suspect porting meshes and worldspaces will be among the least problems to make an OpenOblivion engine happen.
Hope it be not separate engine like OpenOB but just OpenMw can run both games :?

User avatar
sjek
Posts: 407
Joined: 22 Nov 2014, 10:51

Re: Elder-scrolls IV Oblivion

Post by sjek » 27 Nov 2016, 09:44

or fork. depends on dehardcoding. also multiplayer is coming kinda nice.

haven't played oblivion past the intro but the last line ought to be security issues on what different functions you can bind to keys and how much of the game inner mechanics and interactions can be written to txt file or what will evolve to contain the de hardcoded info as a mechanics rather than toggle settings .?
"life is crazy"
"craziness has beauty which only crazies understand" some movie clip in the head.
https://wiki.openmw.org/index.php?title=Testing

User avatar
Atahualpa
Posts: 731
Joined: 09 Feb 2016, 20:03

Re: Elder-scrolls IV Oblivion

Post by Atahualpa » 27 Nov 2016, 15:10

Biboran wrote:
Pherim wrote:Yeah, well, that's nice and all, but I strongly suspect porting meshes and worldspaces will be among the least problems to make an OpenOblivion engine happen.
Hope it be not separate engine like OpenOB but just OpenMw can run both games :?
Apart from the obvious technical disparities, Bethesda does not want anyone to mix their game content, i.e., an OpenTES engine to support all TES games is not possible. -- I don't know whether it would be feasible to keep a hypothetical OpenOB on a par with OpenMW, or better handle them as different projects.

SquireNed
Posts: 397
Joined: 21 Dec 2013, 22:18

Re: Elder-scrolls IV Oblivion

Post by SquireNed » 27 Nov 2016, 17:37

Atahualpa wrote:
Biboran wrote:
Pherim wrote:Yeah, well, that's nice and all, but I strongly suspect porting meshes and worldspaces will be among the least problems to make an OpenOblivion engine happen.
Hope it be not separate engine like OpenOB but just OpenMw can run both games :?
Apart from the obvious technical disparities, Bethesda does not want anyone to mix their game content, i.e., an OpenTES engine to support all TES games is not possible. -- I don't know whether it would be feasible to keep a hypothetical OpenOB on a par with OpenMW, or better handle them as different projects.
Again, though, we run into the issue where it's not technically illegal, unless you cross certain boundaries.

Having the engine only load Morrowind/Oblivion/Skyrim assets at a single time is the safe bet, but that's not something one can necessarily be expected to enforce. Simply not supporting the mixture of assets should be enough to keep Bethesda happy, since trying to play with multiple systems in play at the same time is going to be problematic (how would Morrowind handle an Oblivion NPC? Probably catastrophically wrong).

With that said, to get a meaningful Morrowsky experience, you would need to recreate every creature and NPC in Skyrim in Morrowind's system, which is insane and is where those legal issues would come up.

Biboran
Posts: 76
Joined: 03 Feb 2016, 12:50

Re: Elder-scrolls IV Oblivion

Post by Biboran » 28 Nov 2016, 07:36

I'am not programmer but I think from morrowind to fo4 they use same engine with some updates.
And yeah, just not allow to run them both as one game will be enough for bethesda.
Spoiler: Show

User avatar
psi29a
Posts: 3307
Joined: 29 Sep 2011, 10:13
Contact:

Re: Elder-scrolls IV Oblivion

Post by psi29a » 28 Nov 2016, 10:34

Atahualpa wrote:Bethesda does not want anyone to mix their game content, i.e., an OpenTES engine to support all TES games is not possible. -- I don't know whether it would be feasible to keep a hypothetical OpenOB on a par with OpenMW, or better handle them as different projects.
It is possible, because someone who provides a CD (for example) and OpenMW didn't accept the EULA given by Bethesda as you bypassed their installer. The result of which means that they are not beholden to the mixing of content clause. The law around "Shrink-wrap Licenses" is still very grey here but the courts have emphasized that the end-user must be presented the license, in full, for it to have any legal weight as a license.

If you wish to keep to the spirit of the EULA clause, you can still have a OpenTES engine that handles content from multiple games which was the original idea when making OpenMW using "OpenEngine". The OpenEngine still lives on in OpenMW but it has been gutted as OpenMW has focused more on Morrowind.

It would be the end-user who would have to go out of their way to 'mix and match' content between games. OpenMW has no control over what the end-user does.

So yes, it is possible legally. Technically is another issue. :)

User avatar
DestinedToDie
Posts: 994
Joined: 29 Jun 2015, 09:08

Re: Elder-scrolls IV Oblivion

Post by DestinedToDie » 28 Nov 2016, 11:01

Someone has already done this (Morrowind + Oblivion + Fallout 3 + Skyrim + Fallout 4).

Only they have more of a world viewer than a functional game engine. So it makes sense to stick with OpenMW. Also there have been mods that try to recreate the entirety of Morrowind in Oblivion, or Skyrim in Oblivion. So simply making some NPC mod is smaller in scope.

It's a matter of time and effort... but the effort is perhaps better spent at getting OpenMW to version 1.0 and beyond.

User avatar
cc9cii
Posts: 431
Joined: 28 Mar 2013, 04:01

Re: Elder-scrolls IV Oblivion

Post by cc9cii » 28 Nov 2016, 12:11

A small update with basic terrain: https://youtu.be/dC1EF-5cvRQ

User avatar
psi29a
Posts: 3307
Joined: 29 Sep 2011, 10:13
Contact:

Re: Elder-scrolls IV Oblivion

Post by psi29a » 28 Nov 2016, 12:56

cc9cii wrote:A small update with basic terrain: https://youtu.be/dC1EF-5cvRQ
Nice work! :)

User avatar
Atahualpa
Posts: 731
Joined: 09 Feb 2016, 20:03

Re: Elder-scrolls IV Oblivion

Post by Atahualpa » 29 Nov 2016, 00:35

Oh, that reminds me of the release commentary for v0.14.0. I had never been so excited about terrain -- until now. :)

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest