Since we have distant terrain in OpenMW, and in Morrowind, different regions have different weathers, I thought to myself, why not distant weather?
E.g. seeing rain in the distance, or an ash storm. Would obviously need to be coordinated with the fog shader etc.
Some pictures to illustrate my point:
http://www-personal.umich.edu/~jensenl/ ... G_0856.JPG
https://c4.staticflickr.com/4/3007/2758 ... 20db_b.jpg
http://www.orneveien.org/nikon8700/huge ... t-rain.jpg
http://icons.wunderground.com/data/wxim ... 01-800.jpg
http://icons.wunderground.com/data/wxim ... 76-800.jpg
Distant Weather
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- Posts: 8
- Joined: 10 Sep 2013, 01:26
Re: Distant Weather
While im no developer, from my understanding, MW handles each area by sections(cells). Weather within these cells is usually scripted.
I dont know how it works with MW/OpenMW, but wouldnt just rendering static objects and weather in cells greater than 20 (but less than 200, and only LOS) take care of this without a huge impact to performance?
I dont know how it works with MW/OpenMW, but wouldnt just rendering static objects and weather in cells greater than 20 (but less than 200, and only LOS) take care of this without a huge impact to performance?
Re: Distant Weather
Good idea I think there is a lot of room to improve on weather implementation from the original game. Maybe have weather correspond with the seasons as well?
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- Posts: 3
- Joined: 02 Nov 2015, 19:19
Re: Distant Weather
Hello, please tell me what im doing wrong? i have no distant land in my openmw! How to switch it on?
I registered to request some MGE-like Feature for distant view of land, and to thank you all ofc.
I registered to request some MGE-like Feature for distant view of land, and to thank you all ofc.
Re: Distant Weather
Hope this helps:vanquishing wrote:Hello, please tell me what im doing wrong? i have no distant land in my openmw! How to switch it on?
I registered to request some MGE-like Feature for distant view of land, and to thank you all ofc.
https://wiki.openmw.org/index.php?title ... stant_land
Re: Distant Weather
Also note that distant land still only exists in the Ogre version of OpenMW (0.36.1). The faster OSG (latest nightly + upcoming 0.37.0) version haven't got distant land. Yet. But I'll bet scrawl will add that soon enough.vanquishing wrote:Hello, please tell me what im doing wrong? i have no distant land in my openmw! How to switch it on?
I registered to request some MGE-like Feature for distant view of land, and to thank you all ofc.
Re: Distant Weather
not true distand land with reduced quality by distance for performance but you can alter the view distance in settings.cfg kinda right at start and grid sizes to render also cells.
otherwise it only renders water
way i understand it the game renders the sky over player, baked as texture onto big mesh that follows everywhere. enlarging that or render the sky as engine feature comes to mind. propably with volumetrous clouds after 1.0
don't know if the weather is written to be inside the sky mesh
viewtopic.php?f=2&t=1964
otherwise it only renders water
way i understand it the game renders the sky over player, baked as texture onto big mesh that follows everywhere. enlarging that or render the sky as engine feature comes to mind. propably with volumetrous clouds after 1.0
don't know if the weather is written to be inside the sky mesh
viewtopic.php?f=2&t=1964
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- Posts: 3
- Joined: 02 Nov 2015, 19:19
Re: Distant Weather
Thank you a lot guys! it helped me to change my settings.cfg. 10000 view distance is pretty ok, but, anyway i will be more histeric-happy when statics will be implemented.
<3
p.s. also distant-weather will make me total crazy !
<3
p.s. also distant-weather will make me total crazy !
Re: Distant Weather
I have a question regarding viewing distance.
I changed the parameters that are described here: https://wiki.openmw.org/index.php?title ... ile_tweaks "Viewing distance.viewing distance" from 4600 to 10000 (as well as "max viewing distance", not mentioned in that wiki page) but that didn't work.
What helped was changing Camera.viewing distance.
What's wrong here?
I changed the parameters that are described here: https://wiki.openmw.org/index.php?title ... ile_tweaks "Viewing distance.viewing distance" from 4600 to 10000 (as well as "max viewing distance", not mentioned in that wiki page) but that didn't work.
What helped was changing Camera.viewing distance.
What's wrong here?
Re: Distant Weather
The wiki wasn't updated when the setting was renamed. Fixed.