Distant Weather

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Lazaroth
Posts: 220
Joined: 30 May 2012, 05:04

Distant Weather

Post by Lazaroth »

Since we have distant terrain in OpenMW, and in Morrowind, different regions have different weathers, I thought to myself, why not distant weather?

E.g. seeing rain in the distance, or an ash storm. Would obviously need to be coordinated with the fog shader etc.

Some pictures to illustrate my point:
http://www-personal.umich.edu/~jensenl/ ... G_0856.JPG
https://c4.staticflickr.com/4/3007/2758 ... 20db_b.jpg
http://www.orneveien.org/nikon8700/huge ... t-rain.jpg
http://icons.wunderground.com/data/wxim ... 01-800.jpg
http://icons.wunderground.com/data/wxim ... 76-800.jpg
kingtiger01
Posts: 8
Joined: 10 Sep 2013, 01:26

Re: Distant Weather

Post by kingtiger01 »

While im no developer, from my understanding, MW handles each area by sections(cells). Weather within these cells is usually scripted.

I dont know how it works with MW/OpenMW, but wouldnt just rendering static objects and weather in cells greater than 20 (but less than 200, and only LOS) take care of this without a huge impact to performance?
bradx954
Posts: 7
Joined: 21 Sep 2015, 22:35

Re: Distant Weather

Post by bradx954 »

Good idea I think there is a lot of room to improve on weather implementation from the original game. Maybe have weather correspond with the seasons as well?
vanquishing
Posts: 3
Joined: 02 Nov 2015, 19:19

Re: Distant Weather

Post by vanquishing »

Hello, please tell me what im doing wrong? i have no distant land in my openmw! How to switch it on?
I registered to request some MGE-like Feature for distant view of land, and to thank you all ofc.
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dEnigma
Posts: 248
Joined: 24 Nov 2013, 21:24
Location: Hla Oad

Re: Distant Weather

Post by dEnigma »

vanquishing wrote:Hello, please tell me what im doing wrong? i have no distant land in my openmw! How to switch it on?
I registered to request some MGE-like Feature for distant view of land, and to thank you all ofc.
Hope this helps:

https://wiki.openmw.org/index.php?title ... stant_land
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lysol
Posts: 1513
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Distant Weather

Post by lysol »

vanquishing wrote:Hello, please tell me what im doing wrong? i have no distant land in my openmw! How to switch it on?
I registered to request some MGE-like Feature for distant view of land, and to thank you all ofc.
Also note that distant land still only exists in the Ogre version of OpenMW (0.36.1). The faster OSG (latest nightly + upcoming 0.37.0) version haven't got distant land. Yet. But I'll bet scrawl will add that soon enough.
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sjek
Posts: 442
Joined: 22 Nov 2014, 10:51

Re: Distant Weather

Post by sjek »

not true distand land with reduced quality by distance for performance but you can alter the view distance in settings.cfg kinda right at start and grid sizes to render also cells.
otherwise it only renders water

way i understand it the game renders the sky over player, baked as texture onto big mesh that follows everywhere. enlarging that or render the sky as engine feature comes to mind. propably with volumetrous clouds after 1.0

don't know if the weather is written to be inside the sky mesh

viewtopic.php?f=2&t=1964
vanquishing
Posts: 3
Joined: 02 Nov 2015, 19:19

Re: Distant Weather

Post by vanquishing »

Thank you a lot guys! it helped me to change my settings.cfg. 10000 view distance is pretty ok, but, anyway i will be more histeric-happy when statics will be implemented.
<3

p.s. also distant-weather will make me total crazy :P !
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asmo
Posts: 229
Joined: 18 Sep 2014, 21:20

Re: Distant Weather

Post by asmo »

I have a question regarding viewing distance.
I changed the parameters that are described here: https://wiki.openmw.org/index.php?title ... ile_tweaks "Viewing distance.viewing distance" from 4600 to 10000 (as well as "max viewing distance", not mentioned in that wiki page) but that didn't work.

What helped was changing Camera.viewing distance.
What's wrong here?
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scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: Distant Weather

Post by scrawl »

The wiki wasn't updated when the setting was renamed. Fixed.
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