http://youtu.be/JjZc9ayGlaM
http://youtu.be/28ZOMiPdY30
The best tree animation I've ever seen.
I wonder is it possible to implement a similar technique in OpenMW?
Awesome real-time tree animation
Re: Awesome real-time tree animation
Wow, that's nice, and from 2008/9, why don' we have trees like this in games already?
- psi29a
- Posts: 5356
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: Awesome real-time tree animation
I've seen trees like that recently.... but only in demos produced by Unigine engine. The waving trees and leaves in the wind.
Re: Awesome real-time tree animation
Unigine method is not so great looking and uses a simple billboard foliage (like in Oblivion).
-
- Posts: 36
- Joined: 15 Sep 2013, 16:00
- Location: ...here?
Re: Awesome real-time tree animation
Practically all games do trees this way nowadays. In fact, most game engines actually use the exact same library Oblivion uses, SpeedTrees. This middleware provides a huge array of tools for defining types of tree, and generating unique specimens of a given species. It also automatically produces the different level-of-detail variations, including foliage of varying levels of clumpiness, and extreme-distance versions that are entirely a single billboard. On top of this it can automatically generate the sway animations based on parameters like wind speed and the stiffness of an individual species. Using SpeedTrees saves devs a tremendous amount of tedious work, and the general approach is basically the only way to get a reasonable number of trees with remotely plausible foliage, especially in games with longer visibility differences.Br0ken wrote:Unigine method is not so great looking and uses a simple billboard foliage (like in Oblivion).
Which leads us to the obvious question: if this method is "not so good," can you give me an example of a game that you think does trees well? Nothing in Unreal Engine or Cryengine, nor Battlefield 4 or Skyrim, since those all use SpeedTrees.
dEnigma wrote:Wow, that's nice, and from 2008/9, why don' we have trees like this in games already?
I believe the denoted sarcasm. He was pointing out that this technology is indeed commonplace.psi29a wrote:I've seen trees like that recently.... but only in demos produced by Unigine engine. The waving trees and leaves in the wind.
Re: Awesome real-time tree animation
Ha, no, that wasn't sarcasm, I haven't seen trees that look this great in any game.BlueFootedBooby wrote:dEnigma wrote:Wow, that's nice, and from 2008/9, why don' we have trees like this in games already?I believe the denoted sarcasm. He was pointing out that this technology is indeed commonplace.psi29a wrote:I've seen trees like that recently.... but only in demos produced by Unigine engine. The waving trees and leaves in the wind.
Re: Awesome real-time tree animation
I think he means the way the tree branches end in a billboard leaves texture even at high detail. That's something Oblivion did, but those other games you listed don't.BlueFootedBooby wrote:Which leads us to the obvious question: if this method is "not so good," can you give me an example of a game that you think does trees well? Nothing in Unreal Engine or Cryengine, nor Battlefield 4 or Skyrim, since those all use SpeedTrees.
-
- Posts: 36
- Joined: 15 Sep 2013, 16:00
- Location: ...here?
Re: Awesome real-time tree animation
Ok, yeah, that makes more sense. Though I'd forgotten Skyrim didn't use them for the near stuff. The sprites never bothered me, so I stopped noticing pretty quickly.Chris wrote:I think he means the way the tree branches end in a billboard leaves texture even at high detail. That's something Oblivion did, but those other games you listed don't.BlueFootedBooby wrote:Which leads us to the obvious question: if this method is "not so good," can you give me an example of a game that you think does trees well? Nothing in Unreal Engine or Cryengine, nor Battlefield 4 or Skyrim, since those all use SpeedTrees.
Re: Awesome real-time tree animation
Check for an implementation:
https://code.google.com/p/natu-renderer/
I have asked google code to add "download as zip/tar" as in other sites - still no - pain to use svn client and pack. Anyone could copy to github for archival? does github has such archival copy service? google code still has no proper project browsing - cannot find interesting projects which would be useful - everyone knows Ogre but do you know freeelectron real-time tree animation code?!
https://code.google.com/p/natu-renderer/
I have asked google code to add "download as zip/tar" as in other sites - still no - pain to use svn client and pack. Anyone could copy to github for archival? does github has such archival copy service? google code still has no proper project browsing - cannot find interesting projects which would be useful - everyone knows Ogre but do you know freeelectron real-time tree animation code?!
Re: Awesome real-time tree animation
Also this is based on the same paper:
http://www.ogre3d.org/forums/viewtopic.php?f=8&t=52339
https://gitorious.org/tree-gen-4-blende ... -4-blender
http://www.ogre3d.org/forums/viewtopic.php?f=8&t=52339
https://gitorious.org/tree-gen-4-blende ... -4-blender