2 questions regarding water and view distance

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dEnigma
Posts: 248
Joined: 24 Nov 2013, 21:24
Location: Hla Oad

Re: 2 questions regarding water and view distance

Post by dEnigma » 02 Dec 2015, 12:46

@Lazaroth: Very nice work, I really like how it looks when you look at the surface from under water.

http://i.imgur.com/h9sEZVy.png
Some pirates achieved immortality by great deeds of cruelty or derring-do. Some achieved immortality by amassing great wealth. But the captain had long ago decided that he would, on the whole, prefer to achieve immortality by not dying

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Lazaroth
Posts: 220
Joined: 30 May 2012, 05:04

Re: 2 questions regarding water and view distance

Post by Lazaroth » 02 Dec 2015, 21:51

Thanks @EmperorArthur and @dEnigma. I will probably play a bit more with the settings in the near future though and see if I can improve things more.

BTW would it be interesting to see this as a pull request as a replacement for the current shaders (or rather, once I've played with it a bit more)?

Szron
Posts: 4
Joined: 12 Dec 2015, 16:16

Re: 2 questions regarding water and view distance

Post by Szron » 15 Jan 2016, 07:40

I did same thing some time ago (never managed to record it) + i replaced water bump map with my own. Only thing i dont like is this "transparency" in "corners" of water, when it collide with some objects ex walls in Vivec etc and you can see through it, i hope that someday it will be fixed. Sorry for my fps drops, i cant make it record stable 30 fps at least in OpenMW (on Skyrim theres no problem :v)
https://www.youtube.com/watch?v=JsUdvUy ... e=youtu.be I need to decrease sky reflection too ...

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