Perhaps when working in a large group dynamic like TR or one of the Province Projects, but for my own projects, like my landscape overhaul and Stros M'kai, I'm building the assets and landscaping all myself. Some kind of integration or live updating would be hugely beneficial to my workflow, as it would remove some steps in the modeling process.Zini wrote:This proposal certainly does not match my experience with MW modding. Usually the art people just drop a batch of files on us who work with the CS. There is no intersection between people working with the CS and those who are working with modeling programs.
Of course I know Blender integration solely, leaving out programs like Max, Maya, Zbrush and others wouldn't be a very good idea, I was mostly using Blender as an example in my case.
Greendogo's ideas for integration would be really great actually, things like merging existing objects in-editor, creating new objects based on vanilla ones & opening them in a 3d program, etc. would all be really useful to me as an artist.
For example, if I wanted to make an exterior cave, I could stick a bunch of simple rock meshes together to give it basic shape, then merge them all and rebuild the mesh based on that shape in blender. It would be extremely useful.
I really think that we shouldn't be ignoring the potential of features like these for artists such as myself, having some sort of integration like this would make the modding process for me so much easier and open up a lot of new possibilities which wouldn't have been very practical before.