I can tell you why it is so rare, In short: Morrowind engine sucks. Long: the scripting system is very limited. And there is no direct moddability of skills. Scripting system functions about skill work fairly badly. For example if you use "setskill" on a skill increased (by items) or decreased (by curses) the skill value will be broken.Tarius wrote:Hmm, why has no one ever implemented something like an exponential decrease in level attribute gain? Or at least I havent seen it or something like it very often. Basically, the higher up you go the less your stats can increase. This would effectively cap things without actually capping them, as you would still gain a bit per increase; just not something that would cause your health and such to balloon to god like levels.
There are workarounds, but they works only with some assumptions, for example you are pretty much fucked up if you have a character with both a curse and a enhancing item) and so to keep changes in the skill system meaningful is extremely difficult and bug prone. Beside your skill mod will be much more complex and difficult to update than logically necessary.
You can see my try:
http://planetelderscrolls.gamespy.com/V ... il&id=9009
but you most probably fall in some problem soon or later.
I made that mod too! But for the same reason told before it cannot work well as it should be. It needs to detect failures from sounds...potatoesmaster wrote:I remember there was a mod to exchange the effect of successful and failed actions on level progression. This way it was easy to improve a skill for beginning, then difficult when you get better at it.
http://planetelderscrolls.gamespy.com/V ... il&id=8955