Small console observation...

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Sslaxx
Posts: 227
Joined: 12 Aug 2011, 18:59
Location: Malvern, UK
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Small console observation...

Post by Sslaxx » 02 Nov 2012, 13:02

Open the console, select a random NPC and do "sethealth 0". Their death animation plays immediately, whereas it doesn't play until you close the console in the original engine.
Stuart "Sslaxx" Moore.

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Zini
Posts: 5536
Joined: 06 Aug 2011, 15:16

Re: Small console observation...

Post by Zini » 02 Nov 2012, 13:29

Interesting. Animations should not advance while the console is up. Care to file a bug report on our tracker?

Chris
Posts: 1558
Joined: 04 Sep 2011, 08:33

Re: Small console observation...

Post by Chris » 02 Nov 2012, 14:25

Zini wrote:Interesting. Animations should not advance while the console is up. Care to file a bug report on our tracker?
None of the GUI modes stop time, I've seen. Lights continue to pulse, water continues to animate, clouds continue to scroll, etc. I've figured it was just an unimplemented thing.

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Greendogo
Posts: 1376
Joined: 26 Aug 2011, 02:04

Re: Small console observation...

Post by Greendogo » 02 Nov 2012, 14:32

Does this happen even for spell making, inventory, training window, etc?

Edit:
Yep, even during the pause menu. (if, while in the pause menu, you go into the console, kill someone and then quickly exit the console back to the pause menu, you will see the person die behind the menu)

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scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: Small console observation...

Post by scrawl » 03 Nov 2012, 12:40

Created bug 437

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