Apply Poison to Weapons...

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WeirdSexy
Posts: 611
Joined: 15 Sep 2011, 18:50
Location: USA

Apply Poison to Weapons...

Post by WeirdSexy » 02 Sep 2012, 00:55

I made an unfortunate mistake in the last video by telling alchemists they could "fortify their bodies and poison their enemies". It was intended as a bit of figurative language, but I really had forgotten that you couldn't apply poison to your weapons in Morrowind (as in Oblivion and Skyrim). This seems like a fairly reasonable thing to implement. Do you guys think this is (post 1.0) official release material, or is better left to mods?

I quite enjoy making poison arrows and daggers.

Also, I did a search and nothing came up. Sorry if this has been posted before, it seems like it would have been at some point.

Tarius
Posts: 574
Joined: 24 Oct 2011, 19:29

Re: Apply Poison to Weapons...

Post by Tarius » 02 Sep 2012, 04:07

I think this would require a change to the engine to apply unless the scripting is vastly expanded.
I am a bigger fan of tons of control rather than taking the "user-friendly" approach.
-Okulo

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TorbenC
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Joined: 26 Aug 2012, 23:13

Re: Apply Poison to Weapons...

Post by TorbenC » 02 Sep 2012, 04:57

Tarius wrote:I think this would require a change to the engine to apply unless the scripting is vastly expanded.
A mod for this has already been made (requires MWSE).

Tarius
Posts: 574
Joined: 24 Oct 2011, 19:29

Re: Apply Poison to Weapons...

Post by Tarius » 02 Sep 2012, 05:08

TorbenC wrote:
Tarius wrote:I think this would require a change to the engine to apply unless the scripting is vastly expanded.
A mod for this has already been made (requires MWSE).
Ah, than expanded scripting is what it took.
I am a bigger fan of tons of control rather than taking the "user-friendly" approach.
-Okulo

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TorbenC
Posts: 146
Joined: 26 Aug 2012, 23:13

Re: Apply Poison to Weapons...

Post by TorbenC » 02 Sep 2012, 05:17

Tarius wrote:
TorbenC wrote:
Tarius wrote:I think this would require a change to the engine to apply unless the scripting is vastly expanded.
A mod for this has already been made (requires MWSE).
Ah, than expanded scripting is what it took.
Indeed :)

tronvillain
Posts: 9
Joined: 13 Jun 2012, 03:48

Re: Apply Poison to Weapons...

Post by tronvillain » 09 Sep 2012, 01:41

I am not sure Fliggerty ever got poisoned weapons completely working; hopefully, something could be added to alchemy (and whatever else is necessary) post 1.0 to make the implementation (perhaps Skyrim style) a little less difficult.

wix
Posts: 20
Joined: 06 Aug 2012, 17:18

Re: Apply Poison to Weapons...

Post by wix » 25 Sep 2012, 21:43

the mod for this that requires mwse isn't a real alchemy mod you cant make your own poison via alchemy you have to use poison vials if i remember well that could only give a fix effect on your weapon what does not depend on your alchemy nor your other skills or stats furthermore it could apply fix effect like poison so you cant apply eg damage skill or absorb or fire shock or frost damage i think it would be only possible to be implemented in the engine not in mods via script since you have to get a poison if you make a potion with negative effect

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