Shader Chain

Feedback on past, current, and future development.
Post Reply
User avatar
Zobator
Posts: 56
Joined: 23 Nov 2014, 19:35

Shader Chain

Post by Zobator » 12 Oct 2017, 22:02

Not sure if this topic has already been covered, but I couldn't find any reference to it on either the forums or the issues tracker:

A shader chain for things like DOF, SSAO, Sunshafts and custom shaders like in MGE XE.

Is this something that's in the pipeline, or are things like sunshafts rather a thing to hardcode into the rendering engine? I personally lack the knowledge about these things...

Chris
Posts: 1276
Joined: 04 Sep 2011, 08:33

Re: Shader Chain

Post by Chris » 13 Oct 2017, 00:13

There has been some discussion about using an EffectCompositor with OSG, which would allow something similar. I haven't looked into it, but it looks like something to consider.

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests