OpenMW Example Suite 0.18
Posted: 15 May 2017, 11:58
My list of stuff:
1. Graveyard fence. DONE
2. Fence post.
3. Grave stone.
4. Grave.
5. Improve trees? Wasn't quite happy with some that I made.
List of stuff available for the taking:
Fort
1. Supply cart for the vendor in the exterior of the fort. I envision this to be made out of stone and have square wheels. See this Mythbusters clip. https://www.youtube.com/watch?v=CIN8Q_4iaxU
2. Extra fort walls. I made some basic straight walls, but we could go the extra mile here and add stuff like 90 degree walls, 135 degree walls.
3. Extra types of towers. However I don't think we need that many until we have extra types of walls and can build a larger and more sophisticated fort/castle.
4. Practice dummies. These could possibly use the hay texture and wood texture from the houses outside the village.
Village
No plans for this right now.
Deadwood
1. More trees. I'm not happy about some of the trees I made, but something in the likes of DeadwoodTreeFull1 would be nice. One important thing to limit is the player/tree creatures getting stuck on branches and the like while maneuvering the area.
2. Tree creature. See DeadwoodTreeTwister for reference. Will probably need to be smaller. The goal is to have it blend in with the other trees so that the player will at some instances be surprise attacked. I also tried something like DeadwoodTreeAngel, but felt that the shape didn't quite feel right.
1. Graveyard fence. DONE
2. Fence post.
3. Grave stone.
4. Grave.
5. Improve trees? Wasn't quite happy with some that I made.
List of stuff available for the taking:
Fort
1. Supply cart for the vendor in the exterior of the fort. I envision this to be made out of stone and have square wheels. See this Mythbusters clip. https://www.youtube.com/watch?v=CIN8Q_4iaxU
2. Extra fort walls. I made some basic straight walls, but we could go the extra mile here and add stuff like 90 degree walls, 135 degree walls.
3. Extra types of towers. However I don't think we need that many until we have extra types of walls and can build a larger and more sophisticated fort/castle.
4. Practice dummies. These could possibly use the hay texture and wood texture from the houses outside the village.
Village
No plans for this right now.
Deadwood
1. More trees. I'm not happy about some of the trees I made, but something in the likes of DeadwoodTreeFull1 would be nice. One important thing to limit is the player/tree creatures getting stuck on branches and the like while maneuvering the area.
2. Tree creature. See DeadwoodTreeTwister for reference. Will probably need to be smaller. The goal is to have it blend in with the other trees so that the player will at some instances be surprise attacked. I also tried something like DeadwoodTreeAngel, but felt that the shape didn't quite feel right.