OpenMW Example Suite 0.18

OpenMW's very own demo, template and game to show off everything that OpenMW is capable of.

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silentthief
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Re: OpenMW Example Suite 0.18

Post by silentthief »

DestinedToDie wrote: 18 Jul 2017, 13:11 I'll add in a blank face model so people can paint on it as they wish.
and
psi29a wrote: 18 Jul 2017, 13:19 Image
= LOL
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lysol
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Re: OpenMW Example Suite 0.18

Post by lysol »

DestinedToDie wrote: 25 Jul 2017, 13:22 2. Weapon draw sound.
Just a hint to anyone looking for this sound:

https://www.youtube.com/watch?v=yzbfuI0PMdA
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Frik
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Re: OpenMW Example Suite 0.18

Post by Frik »

This video demonstrates how some swords actually do make a metallic sound when being drawn, depending on the design of the scabbard.
https://www.youtube.com/watch?v=m0eKdGcuxAw
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SmartGuar
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Re: OpenMW Example Suite 0.18

Post by SmartGuar »

DestinedToDie wrote: 25 Jul 2017, 13:22 It would be nice if we can find something generic. For example, something that sounds right for swinging any weapon (club, knife, axe). CC0, CC-BY-3.0, CC-BY-SA-3.0 licenses should be fine.
I could look. Are those all the licenses should be fine? I'm guessing GPL is also alright. (unfortunately, I really don't know which of the available licenses are fine)
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DestinedToDie
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Re: OpenMW Example Suite 0.18

Post by DestinedToDie »

GPL is more for code... although maybe people use it for sound as well?

GPL, (but not lesser), CC-BY-3.0, CC-BY-SA-3.0, CC0 are good.
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SmartGuar
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Re: OpenMW Example Suite 0.18

Post by SmartGuar »

DestinedToDie wrote: 06 Aug 2017, 16:03 GPL is more for code... although maybe people use it for sound as well?

GPL, (but not lesser), CC-BY-3.0, CC-BY-SA-3.0, CC0 are good.
Makes sense.
I think I've found some things, but I'm not sure how I should upload them. For now, I've got links:

1. Footstep sounds
stepdirt_1.wav https://opengameart.org/content/foot-wa ... d-and-dirt

2. Weapon draw sound.
sword-unsheathe.wav [isn't generic, though] https://opengameart.org/content/rpg-sound-pack

3. Weapon sheathe sound
seax-sheathe-02.wav https://opengameart.org/content/fantasy ... ysized-sfx

4. Weapon swing sound.
swing.wav - swing3.wav https://opengameart.org/content/rpg-sound-pack

5. Punch sound.
hit07.mp3.flac/hit12.mp3.flac/hit11.mp3.flac/hit19.mp3.flac https://opengameart.org/content/37-hitspunches

6. Getting hit by weapon sound.
qubodupPunch04.flac https://opengameart.org/content/punch

7. Blocking sound.
qubodupPunch04.flac
body_hits.wav https://opengameart.org/content/body-hitting-ground

8. Casting start sound.
Healing Full.wav https://opengameart.org/content/magic-sfx-sample
magic1.wav https://opengameart.org/content/rpg-sound-pack

9. Casting fail sound.
Wind effects 5.wav https://opengameart.org/content/magic-sfx-sample

10. Casting success sound.
magic1.wav https://opengameart.org/content/rpg-sound-pack
Misc 02.wav https://opengameart.org/content/magic-sfx-sample

11. Spell projectile travel sound.
magic1.wav
spell.wav https://opengameart.org/content/rpg-sound-pack


12. Getting hit by spell sound.
Fire impact 1.wav [not generic] https://opengameart.org/content/magic-sfx-sample
hit24.mp3.flac https://opengameart.org/content/37-hitspunches
shot2.ogg https://opengameart.org/content/spell-s ... arter-pack
:) Funny:
Author:
p0ss
Project:
OpenMW
13. Landing on the ground thump
boots-leather-jump-01.wav https://opengameart.org/content/fantasy ... ysized-sfx
body_hits.wav https://opengameart.org/content/body-hitting-ground
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psi29a
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Re: OpenMW Example Suite 0.18

Post by psi29a »

DestinedToDie wrote: 06 Aug 2017, 16:03 GPL is more for code... although maybe people use it for sound as well?

GPL, (but not lesser), CC-BY-3.0, CC-BY-SA-3.0, CC0 are good.
Why not LGPL?
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DestinedToDie
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Re: OpenMW Example Suite 0.18

Post by DestinedToDie »

To my surprise it turns out that ES works with the latest verison of TES3MP. http://i.imgur.com/OAO7pj0.jpg
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DestinedToDie
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Re: OpenMW Example Suite 0.18

Post by DestinedToDie »

In light of this thread viewtopic.php?f=22&t=4591#p49347 I'm going to put the animations on hold and see what happens in regards to making exporting to a format OpenMW accepts easier.

While we wait for that, I'll return to the graveyard stuff that was initially at the start of this thread. This will probably get us back to the small monthly releases that we had earlier.
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DestinedToDie
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Re: OpenMW Example Suite 0.18

Post by DestinedToDie »

I was hoping to do the graveyard stuff this month and had started a little bit of it already, but discovered that with changes in OpenMW our current anim files glitch out in 1st person mode. I guess I need to return to the anim files again.
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