OpenMW Example Suite 0.16

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psi29a
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Re: OpenMW Example Suite 0.16

Post by psi29a » 11 Apr 2017, 14:11

Did you have a chance to thumb through the photo-album? Took a night to generate. ;)

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DestinedToDie
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Re: OpenMW Example Suite 0.16

Post by DestinedToDie » 11 Apr 2017, 15:02

We will probably start importing stuff from there in mass bulk in a couple months.

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DestinedToDie
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Re: OpenMW Example Suite 0.16

Post by DestinedToDie » 13 Apr 2017, 10:04

I've been messing around a lot with multiplayer. Turns out I can actually run my own game project in the server of someone else. Example Suite crashes (because of some game file errors that can be fixed, most likely), but in theory you can enter a server where someone is playing Morrowind and play a whole different other game in that same server.

The server lua scripts place you into Pelagiad in Morrowind. But since there is no Pelagiad in my game, it just places me in the spot indicated in my Main script.


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psi29a
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Re: OpenMW Example Suite 0.16

Post by psi29a » 22 Apr 2017, 21:02

Nice! :D

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DestinedToDie
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Re: OpenMW Example Suite 0.16

Post by DestinedToDie » 22 Apr 2017, 22:11

Those black spaces for windows looked more awful than I imagined, so I replaced them. http://i.imgur.com/sEgXsa1.jpg

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raevol
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Re: OpenMW Example Suite 0.16

Post by raevol » 23 Apr 2017, 02:48

Looking good!

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