OpenMW Example Suite 0.14

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DestinedToDie
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Re: OpenMW Example Suite 0.14

Post by DestinedToDie » 24 Aug 2016, 08:02

1st and 3rd person. Don´t open with Blender 2.76. You lose all animation and the skinning will probably get fucked up. Use Blender 2.49B only.

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Methelina
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Re: OpenMW Example Suite 0.14

Post by Methelina » 24 Aug 2016, 08:42

DestinedToDie wrote: @Methelina doesn´t 3Ds Max have a nif exporter?
Its vry buggy and nifs from 3DsMax not working in games or working wrong... For example nifs from max have wrong root-nodes for materials and parts of meshes with UVs... nif plugs for max has less functionality than Blender.
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PeterBitt
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Re: OpenMW Example Suite 0.14

Post by PeterBitt » 24 Aug 2016, 10:33

The Nif plugin for Max 2010 is working fine tho, as far as I can tell. IIRC all I have to adjust in the exported Nif are the texture paths.

Methelina's portfolio is mighty impressive! Real professional stuff, wow.
Just be aware that any model made for this project is free for everybody to use and alter in any way they please. They can even make a game with them and sell it. Just saying because I had the problem not being aware of this license.

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Methelina
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Re: OpenMW Example Suite 0.14

Post by Methelina » 25 Aug 2016, 07:14

PeterBitt wrote:The Nif plugin for Max 2010 is working fine tho, as far as I can tell. IIRC all I have to adjust in the exported Nif are the texture paths.

Methelina's portfolio is mighty impressive! Real professional stuff, wow.
Just be aware that any model made for this project is free for everybody to use and alter in any way they please. They can even make a game with them and sell it. Just saying because I had the problem not being aware of this license.
Thank a lot mate! I'll do my best!
Yeah i know i was warned about licenses, we have talked about it with Psi and Destined.

And about max-plugin, you mean that the totally animated character can be imported in the engine via max-nif plugin without any external magic? If yes can you share the tutorial or doc about it? I hope it can help me and Miroslav to do our job.
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Laudate sol et luna
Stellae Lumen Ignis
Ego dixo
Vadam ad portas inferi
Terribilis est locus iste

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MiroslavXO
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Re: OpenMW Example Suite 0.14

Post by MiroslavXO » 25 Aug 2016, 07:43

I was using Max 2012 to send the scene to MBuilder, aside a few problems that I have encounter the two main was that in game animation was not the same for some reason, the mesh of the character was not doing what it was supposed to. Also fingers was looking like they are broken, or like they have very bad skinning.


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Methelina
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Re: OpenMW Example Suite 0.14

Post by Methelina » 29 Aug 2016, 06:19

Spoiler: Show
18+

Almost done the mesh preparations for the Seducer creature for Lurking Tower SE
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Ego dixo
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psi29a
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Re: OpenMW Example Suite 0.14

Post by psi29a » 29 Aug 2016, 06:32

That's awesome! :)

Biboran
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Re: OpenMW Example Suite 0.14

Post by Biboran » 29 Aug 2016, 09:45

She pretty cute :D

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DestinedToDie
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Re: OpenMW Example Suite 0.14

Post by DestinedToDie » 29 Aug 2016, 09:55

Biboran wrote:She pretty cute :D
Shall I add an option to romance her?

OpenMW Example Suite becomes demon dating simulator 2020.

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