WIP screenshot thread

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silentthief
Posts: 264
Joined: 18 Apr 2013, 01:20

Re: WIP screenshot thread

Post by silentthief » 29 Jul 2016, 19:51

these are awesome!!!

thx for sharing Destined

ST (currently wide eyed and excited over pics)

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DestinedToDie
Posts: 1058
Joined: 29 Jun 2015, 09:08

Re: WIP screenshot thread

Post by DestinedToDie » 04 Aug 2016, 11:21

Last piece is here. I´m currently making textures and seeing if I can get something that matches better together.

Image

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DestinedToDie
Posts: 1058
Joined: 29 Jun 2015, 09:08

Re: WIP screenshot thread

Post by DestinedToDie » 04 Aug 2016, 11:41

Town wall plan. Hexagons = towers. Lines = walls. Excuse my horrible MS paint skills. By my rough estimates we should have 3 cells wide and 3 cells long area for buildings and stuff. If I place the northern area into the sea, then 3 cells wide 2 cells tall. Water area would contain roughly 2 cells. We can easily switch things up for our needs, of course.

Image

GeorgeTheWarp
Posts: 40
Joined: 02 Jun 2016, 02:56

Re: WIP screenshot thread

Post by GeorgeTheWarp » 07 Aug 2016, 02:34

DestinedToDie wrote:Image
You'd probably want to make an hexagonal shape in the middle, skyrim-style. Just sayin'.

By the way, gud work!



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Atahualpa
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Joined: 09 Feb 2016, 20:03

Re: WIP screenshot thread

Post by Atahualpa » 09 Aug 2016, 11:45

That's truely an epic gatehouse! -- If it only had a gate. ;)

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DestinedToDie
Posts: 1058
Joined: 29 Jun 2015, 09:08

Re: WIP screenshot thread

Post by DestinedToDie » 09 Aug 2016, 11:53

I did have a gate in mind and can make it no problem. Something like this http://www.hotelroomsearch.net/im/hotel ... ate-18.jpg

Put it on both sides. Give it an animation where it goes up or down. Add activators that trigger the gates opening/closing.

Question is if it´s worth it or I should focus on other things.

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