GeorgeTheWarp wrote:
Hey, JohnDH, I find it funny you complain about the progress of the ES while you didn't do anything to help for a while.
I find it funny how nobody starting off with "I find it funny" actually means that.
I contributed the humanoid rig and a detailed and articulated human model. That obviously doesn't entitle me to anything, and all ideas stand or fall on their own merits, but considering the size of the ES, that's a nontrivial chunk of the actual content so far. Whether or not you use anything I've contributed is no concern of mine, because the Example Suite isn't something I plan on using, so I have no stock in how it gets done. Besides, I don't recall ever mentioning the progress, so I don't quite know what you mean.
Everyone has ideas man, but if we find your idea shit, we won't help you on realising, alright?
Right, obviously. Every engine demo I've ever seen has tried to show off the biggest gameplay variety possible because that's what entices potential developers, and with a little creative scripting you might be amazed at what an engine can do that it wasn't strictly designed for. If I were a developer who wanted to make a game that had hack-and-slash RPG mechanics but also a sort of acrobatic feel to it, seeing that in the ES would get my attention. If you think your way is better, that's your prerogative. It's not my loss or gain regardless of how you want to do the thing.
I'm not doing anything to help you.
I'm not proposing these ideas for
my benefit, so you wouldn't be helping me or harming me anyway. I'm not a user of the Example Suite, and I don't particularly plan to be. If something that I contribute helps you in some way, good. If not, oh well. When I get around to making more assets, I might even be bothered to make some that fit your needs. If any of this helps anyone, it's you not me.
3 changes of theme in less than a month is too much
Can't blame me for that.