Possibly. It might get restricted by the mountains. How about I actually make a castlle and see if I can comfortably fit it on the island?psi29a wrote:Can we fit a castle or fort (wooden) on the Island?
The thing I really want to get away from is the beach, sand and tropical trees.
What do you think about a castle by the sea with half-sunken ruins on the water side? And tiny wooden bridges connecting the surface of sunken ruins.psi29a wrote:I originally wanted an medieval town (fisher village) on the island if that counted.
I know in another thread you said models are easy to make. Well, they aren´t always, nor are they supposed to. I don´t want to throw away a high quality model just because it´s hard to make pants for it. Besides, this is not a simple body model. This is the character model the player will be playing with. Those are usually higher-poly than creature models.GeorgeTheWarp wrote:@DestinedToDie: Your body model is waaaaay too high poly. It's a pain to work with. I'm not saying we should go for ultra low poly, but maybe just a balanced. I mean, 30000 tris is a bit overkill for a simple body model. Oblivion had 10 000, and the best oblivion high poly model ranged from 20 000 tris to 30 000 tris (30 000 tris being /a lot/).
What I mean is: The ankles are such a pain to fit to.
Oblivion is a 2005 game, 11 years old. Of course the tricount is low by comparing it to a model meant for modern games. Let me tell you - the character model doesn´t even qualify as high poly by today´s standards.
We are keeping it. That said, you are free to make a model with lower tricount as an alternate race to play.